protected void UsingBeacon()
 {
     if (Channeling(ItemList.DistressBeacon, PlayerActions.UseBeacon) == PlayerActions.UseBeacon)
     {
         DistressBeacon ai = (DistressBeacon)(this.GetPlayerData().GetInventory()[Global.ItemNames[ItemList.DistressBeacon]]);
         ai.BuildStructure(ItemList.DistressBeacon, this.GetPlayerData());
     }
 }
Esempio n. 2
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 public DistressBeacon(DistressBeacon t) : base(t)
 {
     prefab = Resources.Load("Prefabs/DistressBeacon");
 }