Exemplo n.º 1
0
        private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
        {
            Stopwatch jew = new Stopwatch();

            var overlay = new OverlayWindow(0, 0, (int)SystemInformation.VirtualScreen.Width, (int)SystemInformation.VirtualScreen.Height);

            var rendererOptions = new Direct2DRendererOptions()
            {
                AntiAliasing = true,
                Hwnd         = overlay.WindowHandle,
                MeasureFps   = true,
                VSync        = false
            };

            var d2d = new Direct2DRenderer(rendererOptions);

            var whiteSmoke = d2d.CreateBrush(0, 0, 0, 0);

            var blackBrush = d2d.CreateBrush(0, 0, 0, 150);
            var redBrush   = d2d.CreateBrush(255, 0, 0, 255);

            jew.Start();
            while (drawRunning)
            {
                d2d.BeginScene();
                d2d.ClearScene(whiteSmoke);
                int temp = findClosestEndPoint(listOfClicks, Form1.MousePosition, 10);
                if (temp != -1 && mousePressed)
                {
                    listOfClicks[temp].x = MousePosition.X;
                    listOfClicks[temp].y = MousePosition.Y;
                }
                d2d.FillCircle(listOfClicks[0].x, listOfClicks[0].y, 7, blackBrush);
                d2d.FillCircle(listOfClicks[1].x, listOfClicks[1].y, 7, blackBrush);
                d2d.FillCircle(listOfClicks[2].x, listOfClicks[2].y, 7, blackBrush);

                d2d.DrawLine(listOfClicks[0].x, listOfClicks[0].y, listOfClicks[1].x, listOfClicks[1].y, 5, redBrush);
                d2d.DrawLine(listOfClicks[0].x, listOfClicks[0].y, listOfClicks[2].x, listOfClicks[2].y, 5, redBrush);

                d2d.EndScene();
            }
            d2d.BeginScene();
            d2d.ClearScene(whiteSmoke);
            d2d.EndScene();
            jew.Stop();
            jew.Reset();
            //running = false;
        }
Exemplo n.º 2
0
        private static void Timer_OnFrameStart()
        {
            gfx.BeginScene();
            gfx.ClearScene();

            gfx.DrawTextWithBackground(gfx.FPS.ToString(), 100, 100, font, brush, backgroundBrush);

            gfx.EndScene();
        }
Exemplo n.º 3
0
        private static void Timer_OnFrameStart()
        {
            gfx.BeginScene();
            gfx.ClearScene();

            gfx.DrawText($"FPS: {gfx.FPS}", 50, 50, font, brush);

            //Console.WriteLine($"Window Height: {gfx.Height} Width: {gfx.Width}");
            //Console.WriteLine($"Target Hwnd: 0x{gfx.RenderTargetHwnd.ToString("X")}");

            gfx.EndScene();
        }
Exemplo n.º 4
0
        static void example()
        {
            var overlay = new OverlayWindow(0, 0, 800, 600);

            var rendererOptions = new Direct2DRendererOptions()
            {
                AntiAliasing = true,
                Hwnd         = overlay.WindowHandle,
                MeasureFps   = true,
                VSync        = false
            };

            var d2d = new Direct2DRenderer(rendererOptions);

            var whiteSmoke = d2d.CreateBrush(0xF5, 0xF5, 0xF5, 100);

            var blackBrush = d2d.CreateBrush(0, 0, 0, 255);
            var redBrush   = d2d.CreateBrush(255, 0, 0, 255);
            var greenBrush = d2d.CreateBrush(0, 255, 0, 255);
            var blueBrush  = d2d.CreateBrush(0, 0, 255, 255);

            var font = d2d.CreateFont("Consolas", 22);

            while (true)
            {
                d2d.BeginScene();
                d2d.ClearScene(whiteSmoke);

                d2d.DrawTextWithBackground("FPS: " + d2d.FPS, 20, 40, font, greenBrush, blackBrush);

                d2d.BorderedRectangle(300, 40, 100, 200, 4, redBrush, blackBrush);
                d2d.DrawHorizontalBar(100, 290, 40, 2, 200, 4, greenBrush, blackBrush);
                d2d.DrawHorizontalBar(100, 280, 40, 2, 200, 4, blueBrush, blackBrush);

                d2d.DrawCrosshair(CrosshairStyle.Gap, 400, 300, 25, 4, redBrush);

                d2d.EndScene();
            }
        }
Exemplo n.º 5
0
        // Update Thread
        private void Update(object sender)
        {
            Pimp pimp = new Pimp(Pimp.BlockMethod.Zero, true, true, false);

            if (pimp.Inject("bf4"))
            {
                while (IsGameRunning)
                {
                    bool check = pimp.IsScreenShot();
                    if (!check)
                    {
                        rect.Width  = overlay.Width;
                        rect.Height = overlay.Height;
                        d2d.BeginScene();
                        d2d.ClearScene(clearBrush);
                        OverlayControl();
                        d2d.EndScene();
                    }
                }
                RPM.CloseProcess();
                Environment.Exit(0);
            }
        }
Exemplo n.º 6
0
        private void Nampham()
        {
            rect.left   = 0;    //
            rect.right  = 1366; //
            rect.top    = 21;   //
            rect.bottom = 726;  //
            int Width           = rect.right - rect.left;
            int Height          = rect.bottom - rect.top;
            int Width2          = 1382; //
            int Height2         = 744;  //
            var overlay         = new OverlayWindow(rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top);
            var rendererOptions = new Direct2DRendererOptions()
            {
                AntiAliasing = false,
                Hwnd         = overlay.WindowHandle,
                MeasureFps   = true,
                VSync        = true
            };

            var     d2d         = new Direct2DRenderer(rendererOptions);
            var     trains      = d2d.CreateBrush(0, 0, 0, 0);
            var     blackBrush  = d2d.CreateBrush(0, 0, 0, 255);
            var     redBrush    = d2d.CreateBrush(242, 14, 14, 255);
            var     greenBrush  = d2d.CreateBrush(33, 208, 43, 255);
            var     whiteBrush  = d2d.CreateBrush(255, 255, 255, 200);
            var     blueBrush   = d2d.CreateBrush(0, 0, 255, 255);
            var     grenBrush   = d2d.CreateBrush(33, 208, 43, 180);
            var     greenBrush2 = d2d.CreateBrush(0, 188, 0, 255);
            var     font        = d2d.CreateFont("Tahoma", 8, true);
            var     bigfont     = d2d.CreateFont("Tahoma", 14, true);
            Vector2 center      = new Vector2();

            while (true)
            {
                center.X = Width / 2;
                center.Y = (Height / 2) + 20;
                d2d.BeginScene();
                d2d.ClearScene(trains);
                if (Showbone)
                {
                    var m_pWorld = Mem.ReadMemory <int>(Mem.BaseAddress + Offsets.PyGame + 0x410);
                    List <LUPPI.NP.Word> modal = new List <NP.Word>();
                    var m_pSceneContext        = Mem.ReadMemory <int>(m_pWorld + 0x8);
                    var cameraBase             = Mem.ReadMemory <int>(m_pSceneContext + 0x4);
                    var viewMatrix             = Mem.ReadMatrix <float>(cameraBase + 0xC4, 16);
                    var pSkeletonList          = Mem.ReadMemory <int>(m_pWorld + 0x290);
                    int visibleCount           = Mem.ReadMemory <int>(m_pWorld + 0x278);
                    int coutene = 0;
                    for (int i = 0; i < visibleCount; i++)
                    {
                        int r_pModel    = Mem.ReadMemory <int>(pSkeletonList + i);
                        int m_pAnimator = Mem.ReadMemory <int>(r_pModel + 0x328);
                        if (m_pAnimator > 1)
                        {
                            var intt = Mem.ReadMemory <int>(m_pAnimator + 0x528);
                            //var bon = Mem.ReadMemory<int>(m_pAnimator + 0x970);
                            var name = Mem.ReadString(intt, 35);
                            //float[] b = Mem.ReadMatrix<float>(r_pModel + 0x3B0, 16);
                            if (name.Contains("_male"))
                            {
                                coutene += 1;
                                modal.Add(new NP.Word()
                                {
                                    baseAdd = m_pAnimator, baseModal = r_pModel, isMen = true
                                });
                            }
                            else if (name.Contains("_female"))
                            {
                                coutene += 1;
                                modal.Add(new NP.Word()
                                {
                                    baseAdd = m_pAnimator, baseModal = r_pModel, isMen = false
                                });
                            }
                        }
                    }
                    d2d.DrawTextWithBackground("ENERMY : " + (coutene - 1) + " 💩", 10, 400, bigfont, redBrush, whiteBrush);
                    for (int i = 0; i < modal.Count; i++)
                    {
                        if (i == 0)//LOCALPLAYER POS
                        {
                            var m_Position1 = modal[i].pos;
                            MyPosition.X = m_Position1[12];
                            MyPosition.Y = m_Position1[13];
                            MyPosition.Z = m_Position1[14];
                        }
                        //string name = modal[i].TypeName;
                        //if (name.Contains("dataosha_male") || name.Contains("dataosha_female"))
                        {
                            var     m_Position = modal[i].pos;
                            Vector3 position;
                            position.X = m_Position[12];
                            position.Y = m_Position[13];
                            position.Z = m_Position[14];
                            var p = 0;
                            for (int j = 0; j < 0xE80; j += 0x40)
                            {
                                var ab         = Mem.ReadMemory <int>(modal[i].baseAdd + 0x970);
                                var boneMatrix = Mem.ReadMatrix <float>(ab + j, 16);
                                var bone4      = new LUPPI.NP.Matrix(boneMatrix);
                                var bone24     = new LUPPI.NP.Matrix(m_Position);
                                var result     = LUPPI.NP.Matrix.Multiply(bone4, bone24);
                                var vec3a      = new Vector3(result.M41, result.M42, result.M43);
                                Maths.WorldToScreen3(vec3a, viewMatrix, out var testeee, Width, Height);
                                d2d.DrawText(p.ToString(), testeee.X, testeee.Y, font, whiteBrush);
                                p++;
                            }
                            Maths.WorldToScreen(position, out var testee2, Width, Height);
                            int    khoangCach = Helper.GetDistance(MyPosition, position, 20);
                            string tea        = "[" + khoangCach + "m]";
                            if (khoangCach < 150)
                            {
                                d2d.DrawText(tea, testee2.X - tea.Length, testee2.Y, font, greenBrush2);
                            }
                            else
                            {
                                d2d.DrawText(tea, testee2.X - tea.Length, testee2.Y, font, whiteBrush);
                            }
                        }
                    }
                }
                if (isBoxEsp)
                {
                    Vector2 vector3;
                    LocalPlayer = Mem.ReadMemory <int>(Mem.BaseAddress + Offsets.LocalPlayer);
                    Mem.ReadMemory <int>(Mem.BaseAddress + 0x22);
                    MyPosition = GetEncryptedPosition(LocalPlayer);
                    List <Entity> ls = ReadAllEntity();
                    d2d.DrawTextWithBackground("ENERMY : " + enemyCount.ToString() + " 💩", 10, 400, bigfont, redBrush, whiteBrush);
                    d2d.DrawTextWithBackground("AIM LEG: " + aimLeg.ToString(), 10, 370, bigfont, redBrush, whiteBrush);
                    for (int i = 0; i < ls.Count; i++)
                    {
                        //ls[i].Coordinates.Y += 15f;
                        ls[i].Coordinates = ls[i].GetEncryptedPosition();
                        if (Maths.WorldToScreen(ls[i].Coordinates, out vector3, Width2, Height2))
                        {
                            int   khoangCach = Helper.GetDistance(MyPosition, ls[i].Coordinates, 10);
                            var   widthhp    = 0f;
                            var   widthhp2   = 0f;
                            float numaim     = 2f;
                            if (ls[i].isPlayer && ls[i].hp > 0)
                            {
                                float heiadd = 0f;
                                bool  flag3  = ls[i].pose == Pose.Standing;
                                if (flag3)
                                {
                                    heiadd += 18.5f;
                                }
                                bool flag4 = ls[i].pose == Pose.Prone;
                                if (flag4)
                                {
                                    heiadd += 12.5f;
                                    numaim  = 1.6f;
                                }
                                bool flag5 = ls[i].pose == Pose.Crouching;
                                if (flag5)
                                {
                                    heiadd += 4f;
                                    numaim  = 1.1f;
                                }
                                Vector2 line1, line2, line3, line4, line5, line6, line7, line8;
                                if (isBoxEsp)
                                {
                                    var a1  = ls[i].Coordinates.X;
                                    var a2  = ls[i].Coordinates.Y;
                                    var a3  = ls[i].Coordinates.Z;
                                    var v7  = a1 - 5.5f;
                                    var v8  = a2 - 2.5f;
                                    var v9  = a3 - 5.5f;
                                    var v10 = a1 + 5.5f;
                                    var v12 = a3 + 5.5f;
                                    if (Maths.WorldToScreen(new Vector3(v7, v8, v9), out line1, Width, Height))
                                    {
                                        var v4  = a2 + heiadd;
                                        var v11 = a2 + heiadd;
                                        var v13 = v4;
                                        var v14 = v4;
                                        if (Maths.WorldToScreen(new Vector3(v10, v4, v12), out line2, Width, Height))
                                        {
                                            if (Maths.WorldToScreen(new Vector3(v10, v8, v9), out line3, Width, Height))
                                            {
                                                if (Maths.WorldToScreen(new Vector3(v7, v11, v9), out line4, Width, Height))
                                                {
                                                    if (Maths.WorldToScreen(new Vector3(v7, v8, v12), out line5, Width, Height))
                                                    {
                                                        if (Maths.WorldToScreen(new Vector3(v7, v13, v12), out line6, Width, Height))
                                                        {
                                                            if (Maths.WorldToScreen(new Vector3(v10, v8, v12), out line7, Width, Height))
                                                            {
                                                                if (Maths.WorldToScreen(new Vector3(v10, v14, v9), out line8, Width, Height))
                                                                {
                                                                    d2d.DrawLine(line1.X, line1.Y, line4.X, line4.Y, 1, whiteBrush);
                                                                    d2d.DrawLine(line3.X, line3.Y, line8.X, line8.Y, 1, whiteBrush);
                                                                    d2d.DrawLine(line7.X, line7.Y, line2.X, line2.Y, 1, whiteBrush);
                                                                    d2d.DrawLine(line5.X, line5.Y, line6.X, line6.Y, 1, whiteBrush);

                                                                    //Chan
                                                                    d2d.DrawLine(line1.X, line1.Y, line3.X, line3.Y, 1, whiteBrush);
                                                                    d2d.DrawLine(line3.X, line3.Y, line7.X, line7.Y, 1, whiteBrush);
                                                                    d2d.DrawLine(line7.X, line7.Y, line5.X, line5.Y, 1, whiteBrush);
                                                                    d2d.DrawLine(line5.X, line5.Y, line1.X, line1.Y, 1, whiteBrush);

                                                                    //Dau
                                                                    d2d.DrawLine(line4.X, line4.Y, line8.X, line8.Y, 1, whiteBrush);
                                                                    d2d.DrawLine(line8.X, line8.Y, line2.X, line2.Y, 1, whiteBrush);
                                                                    d2d.DrawLine(line2.X, line2.Y, line6.X, line6.Y, 1, whiteBrush);
                                                                    d2d.DrawLine(line6.X, line6.Y, line4.X, line4.Y, 1, whiteBrush);

                                                                    widthhp  = (float)Helper.GetDistance2(line4, line2, 1);
                                                                    widthhp2 = (float)Helper.GetDistance2(line6, line8, 1);
                                                                    if (widthhp < widthhp2)
                                                                    {
                                                                        widthhp = widthhp2;
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                                var     dy = ls[i].Coordinates.X;
                                var     dy_4 = ls[i].Coordinates.Y;
                                var     v46 = ls[i].Coordinates.Z;
                                var     v27 = dy_4 + 27.0f;
                                Vector2 aimpoint, aimpoint2;
                                if (Maths.WorldToScreen(new Vector3(dy, v27, v46), out aimpoint, Width, Height))
                                {
                                    string tea = ls[i].PlayerName + " [" + khoangCach + " m]";
                                    if (khoangCach < 150)
                                    {
                                        d2d.DrawText(tea, aimpoint.X - tea.Length * 2, aimpoint.Y - 10, font, redBrush);
                                    }
                                    else
                                    {
                                        d2d.DrawText(tea, aimpoint.X - tea.Length * 2, aimpoint.Y - 10, font, whiteBrush);
                                    }

                                    //Player HP
                                    if (ls[i].hp == 100)
                                    {
                                        d2d.DrawVerticalBar(ls[i].hp, aimpoint.X - widthhp / 2, aimpoint.Y - 15f, widthhp, 1, 3, greenBrush2, blackBrush);
                                    }
                                    else
                                    {
                                        d2d.DrawVerticalBar(ls[i].hp, aimpoint.X - widthhp / 2, aimpoint.Y - 15f, widthhp, 1, 3, redBrush, blackBrush);
                                    }
                                }

                                if (Maths.WorldToScreen(new Vector3(dy, v27, v46), out aimpoint, Width, Height2))
                                {
                                    var v41 = dy_4 + heiadd;
                                    if (Maths.WorldToScreen(new Vector3(dy, v41, v46), out aimpoint2, Width, Height2))
                                    {
                                        if ((Maths.InsideCircle((int)center.X, (int)center.Y, 80, (int)aimpoint2.X, (int)aimpoint2.Y)))
                                        {
                                            if (Keyboard.IsKeyDown(Keys.LShiftKey))
                                            {
                                                Cursor.Position = new Point((int)(aimpoint2.X), (int)(aimpoint2.Y));
                                                if (Keyboard.IsKeyDown(Keys.LButton))
                                                {
                                                    Cursor.Position = new Point((int)(aimpoint2.X), (int)(aimpoint2.Y + ls[i].Pitch));
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                            if (ls[i].isItem)
                            {
                                if (ls[i].dropID == 1001 || ls[i].dropID == 1002 || ls[i].dropID == 1007 || ls[i].dropID == 1026)
                                {
                                    d2d.DrawText2("[GUN]", vector3.X, vector3.Y, font, whiteBrush, greenBrush2);
                                }
                                else if (ls[i].dropID == 1273 || ls[i].dropID == 1274 || ls[i].dropID == 1275)
                                {
                                    d2d.DrawText2("[SCOPE]", vector3.X, vector3.Y, font, whiteBrush, greenBrush2);
                                }
                                else if (khoangCach < 100)
                                {
                                    //d2d.DrawText("[I]", vector3.X, vector3.Y, font, whiteBrush);
                                }
                            }
                            if (ls[i].isItemDie && khoangCach < 100)
                            {
                                d2d.DrawText2("[DIE]", vector3.X, vector3.Y, font, whiteBrush, greenBrush2);
                            }
                        }
                    }
                }

                d2d.EndScene();
                //Thread.Sleep(1);
            }
        }
Exemplo n.º 7
0
        private void Loop()
        {
            while (true)
            {
                // GC.Collect();
                gfx.BeginScene();

                gfx.ClearScene();

                if (CheatData.panorama)
                {
                    for (int i = 0; i < 100; i++)
                    {
                        MyBaseAdr = mem.Read <int>(CheatData.bClient + Offsets.New.dwLocalPlayer);
                        mteam     = mem.Read <int>(MyBaseAdr + Offsets.New.m_iTeamNum);
                        mycoords  = mem.Read <Vector3>(MyBaseAdr + Offsets.New.m_vecOrigin);
                        eBaseAdr  = mem.Read <int>(CheatData.bClient + Offsets.New.dwEntityList + (i * Offsets.New.Loop_offset));
                        eteam     = mem.Read <int>(eBaseAdr + Offsets.New.m_iTeamNum);
                        dormant   = mem.Read <bool>(eBaseAdr + Offsets.New.m_bDormant);
                        // glowind = mem.Read<int>(eBaseAdr + Offsets.m_iGlowIndex);
                        hp     = mem.Read <int>(eBaseAdr + Offsets.New.m_iHealth);
                        coords = mem.Read <Vector3>(eBaseAdr + Offsets.New.m_vecOrigin);
                        head   = CalcEnemyHead(eBaseAdr, 8);
                        Gres   = mem.Read <int>(CheatData.bClient + Offsets.New.dwPlayerResource);
                        rank   = mem.Read <int>(Gres + Offsets.New.m_iCompetitiveRanking + i * 4);
                        int radar = mem.Read <int>(CheatData.bClient + Offsets.New.dwRadarBase);
                        name = mem.Read <char>(radar + (i * 50) + 0x204, 50);
                        string n = string.Empty;
                        for (int j = 0; j < 49; j++)
                        {
                            n += name[j];
                        }
                        //
                        //    angles = mem.Read<Vector2>(eBaseAdr + Offsets.m_angEyeAngles);

                        mt = mteam;
                        et = eteam;

                        if (MyBaseAdr == 0x0)
                        {
                            continue;
                        }


                        VMatrix = mem.Read <Matrix4x4>(CheatData.bClient + Offsets.New.dwViewMatrix);
                        ScreenVector sv  = WorldToScreen(coords.X, coords.Y, coords.Z);
                        ScreenVector svh = WorldToScreen(head.X, head.Y, head.Z);
                        if (dormant)
                        {
                            continue;
                        }
                        if (hp == 0)
                        {
                            continue;
                        }

                        if (!sv.Result)
                        {
                            continue;
                        }
                        int ex = (int)sv.X;
                        int ey = (int)sv.Y;
                        int sx = WHwindow.Width / 2;
                        int sy = WHwindow.Height;

                        float h = (svh.Y - sv.Y);
                        float w = 18500 / (float)Vector3.Distance(mycoords, coords);
                        float x = (int)(sv.X - w / 2);
                        float y = (sv.Y);

                        if ((eteam != mteam) && mteam != 1)

                        {
                            if (CheatData.lines_wh)
                            {
                                gfx.DrawLine(sx, sy, ex, ey, 2, new Direct2DColor(pen[0], pen[1], pen[2]));
                            }
                            if (CheatData.hp_wh)
                            {
                                gfx.DrawHorizontalBar(hp, x, y, 2, h, 1, new Direct2DColor(255, 0, 0), new Direct2DColor(0, 0, 0));
                            }

                            if (CheatData.box)
                            {
                                double d = Vector3.Distance(mycoords, coords);
                                if (d < 1f)
                                {
                                    continue;
                                }
                                Drawbox(sv.X, sv.Y, (int)d);
                            }
                            if (CheatData.ranks)
                            {
                                gfx.DrawText(n, svh.X, svh.Y, new Direct2DFont(factory, "Arial", 12), new Direct2DColor(255, 0, 0));


                                gfx.DrawText(Ranks[rank], ex, ey, new Direct2DFont(factory, "Arial", 12), new Direct2DColor(255, 0, 0));
                            }
                        }
                    }
                }
                else
                {
                    for (int i = 0; i < 100; i++)
                    {
                        MyBaseAdr = mem.Read <int>(CheatData.bClient + Offsets.Old.dwLocalPlayer);
                        mteam     = mem.Read <int>(MyBaseAdr + Offsets.Old.m_iTeamNum);
                        mycoords  = mem.Read <Vector3>(MyBaseAdr + Offsets.Old.m_vecOrigin);
                        eBaseAdr  = mem.Read <int>(CheatData.bClient + Offsets.Old.dwEntityList + (i * Offsets.New.Loop_offset));
                        eteam     = mem.Read <int>(eBaseAdr + Offsets.Old.m_iTeamNum);
                        dormant   = mem.Read <bool>(eBaseAdr + Offsets.New.m_bDormant);
                        // glowind = mem.Read<int>(eBaseAdr + Offsets.m_iGlowIndex);
                        hp     = mem.Read <int>(eBaseAdr + Offsets.Old.m_iHealth);
                        coords = mem.Read <Vector3>(eBaseAdr + Offsets.Old.m_vecOrigin);
                        head   = CalcEnemyHead(eBaseAdr, 8);
                        Gres   = mem.Read <int>(CheatData.bClient + Offsets.Old.dwPlayerResource);
                        rank   = mem.Read <int>(Gres + Offsets.Old.m_iCompetitiveRanking + i * 4);
                        int radar = mem.Read <int>(CheatData.bClient + Offsets.Old.dwRadarBase);
                        name = mem.Read <char>(radar + (i * 50) + 0x204, 50);
                        string n = string.Empty;
                        for (int j = 0; j < 49; j++)
                        {
                            n += name[j];
                        }
                        //
                        //    angles = mem.Read<Vector2>(eBaseAdr + Offsets.m_angEyeAngles);

                        mt = mteam;
                        et = eteam;

                        if (MyBaseAdr == 0x0)
                        {
                            continue;
                        }


                        VMatrix = mem.Read <Matrix4x4>(CheatData.bClient + Offsets.Old.dwViewMatrix);
                        ScreenVector sv  = WorldToScreen(coords.X, coords.Y, coords.Z);
                        ScreenVector svh = WorldToScreen(head.X, head.Y, head.Z);
                        if (dormant)
                        {
                            continue;
                        }
                        if (hp == 0)
                        {
                            continue;
                        }

                        if (!sv.Result)
                        {
                            continue;
                        }
                        int ex = (int)sv.X;
                        int ey = (int)sv.Y;
                        int sx = WHwindow.Width / 2;
                        int sy = WHwindow.Height;

                        float h = (svh.Y - sv.Y);
                        float w = 18500 / (float)Vector3.Distance(mycoords, coords);
                        float x = (int)(sv.X - w / 2);
                        float y = (sv.Y);

                        if ((eteam != mteam) && mteam != 1)

                        {
                            if (CheatData.lines_wh)
                            {
                                gfx.DrawLine(sx, sy, ex, ey, 2, new Direct2DColor(pen[0], pen[1], pen[2]));
                            }
                            if (CheatData.hp_wh)
                            {
                                gfx.DrawHorizontalBar(hp, x, y, 2, h, 1, new Direct2DColor(255, 0, 0), new Direct2DColor(0, 0, 0));
                            }

                            if (CheatData.box)
                            {
                                double d = Vector3.Distance(mycoords, coords);
                                if (d < 1f)
                                {
                                    continue;
                                }
                                Drawbox(sv.X, sv.Y, (int)d);
                            }
                            if (CheatData.ranks)
                            {
                                gfx.DrawText(n, svh.X, svh.Y, new Direct2DFont(factory, "Arial", 12), new Direct2DColor(255, 0, 0));


                                gfx.DrawText(Ranks[rank], ex, ey, new Direct2DFont(factory, "Arial", 12), new Direct2DColor(255, 0, 0));
                            }
                        }
                    }
                }


                gfx.EndScene();

                //Thread.Sleep(5);
            }
        }
Exemplo n.º 8
0
        private void drawThread()
        {
            Direct2DRenderer pDevice = overlay.Graphics;

            while (doLoop)
            {
                if (!isGameActive())
                {
                    pDevice.BeginScene();
                    pDevice.ClearScene();
                    pDevice.EndScene();

                    while (!isGameActive() && doLoop)
                    {
                        Thread.Sleep(100);
                    }
                    if (!doLoop)
                    {
                        break;
                    }
                }


                watch.Reset();
                watch.Start();
                if ((GetAsyncKeyState((int)0x01) & 0x8000) != 0)
                {
                    if (!mouseDown)
                    {
                        justToggled = true;
                        mouseDown   = true;
                    }
                    else
                    {
                        justToggled = false;
                    }
                }
                else
                {
                    mouseDown   = false;
                    justToggled = false;
                }
                GetCursorPos(out mousePos);

                handleInput();

                pDevice.BeginScene();
                pDevice.ClearScene();

                if (Master.renderesp)
                {
                    RenderESP();
                }

                pDevice.FillRectangle(5 + Xshift, 5 + Yshift, 170, 210, blackBrush);
                pDevice.DrawRectangle(5 + Xshift, 5 + Yshift, 170, 210, 5, tealBrush);
                pDevice.DrawText("LysDick Hex", titleFont, tealBrush, 15 + Xshift, 10 + Yshift);

                pDevice.DrawRectangle(15 + Xshift, 50 + Yshift, 15, 15, 1, tealBrush);
                pDevice.DrawText("Enable Triggerbot", font, tealBrush, 35 + Xshift, 49 + Yshift);
                pDevice.DrawRectangle(15 + Xshift, 70 + Yshift, 15, 15, 1, tealBrush);
                pDevice.DrawText("Slow Mode", font, tealBrush, 35 + Xshift, 69 + Yshift);
                pDevice.DrawRectangle(15 + Xshift, 90 + Yshift, 15, 15, 1, tealBrush);
                pDevice.DrawText("ESP (15m)", font, tealBrush, 35 + Xshift, 89 + Yshift);
                pDevice.DrawRectangle(15 + Xshift, 110 + Yshift, 15, 15, 1, tealBrush);
                pDevice.DrawText("Bunny Hop (Space)", font, tealBrush, 35 + Xshift, 109 + Yshift);

                if (Master.enabled)
                {
                    pDevice.FillRectangle(16 + Xshift, 51 + Yshift, 12, 12, tealBrush);
                }
                if (Master.mode == 1)
                {
                    pDevice.FillRectangle(16 + Xshift, 71 + Yshift, 12, 12, tealBrush);
                }
                if (Master.renderesp)
                {
                    pDevice.FillRectangle(16 + Xshift, 91 + Yshift, 12, 12, tealBrush);
                }
                if (Master.doBHop)
                {
                    pDevice.FillRectangle(16 + Xshift, 111 + Yshift, 12, 12, tealBrush);
                }

                Yshift += 25;

                pDevice.DrawCircle(22 + Xshift, 117 + Yshift, 8, 1, tealBrush);
                pDevice.DrawText("0ms Delay", font, tealBrush, 35 + Xshift, 109 + Yshift);
                pDevice.DrawCircle(22 + Xshift, 137 + Yshift, 8, 1, tealBrush);
                pDevice.DrawText("20ms Delay", font, tealBrush, 35 + Xshift, 129 + Yshift);
                pDevice.DrawCircle(22 + Xshift, 157 + Yshift, 8, 1, tealBrush);
                pDevice.DrawText("80ms Delay", font, tealBrush, 35 + Xshift, 149 + Yshift);
                if (Master.delay == 0)
                {
                    pDevice.FillCircle(22 + Xshift, 117 + Yshift, 7, tealBrush);
                }
                if (Master.delay == 20)
                {
                    pDevice.FillCircle(22 + Xshift, 137 + Yshift, 7, tealBrush);
                }

                if (Master.delay == 80)
                {
                    pDevice.FillCircle(22 + Xshift, 157 + Yshift, 7, tealBrush);
                }
                while (watch.ElapsedMilliseconds < (50 / 3))
                {
                    Thread.Sleep(1);
                }
                Yshift -= 25;
                pDevice.EndScene();
            }
        }
Exemplo n.º 9
0
        private void Update(object sender)
        {
            // set up our colours for drawing
            var blackBrush      = d2d.CreateBrush(0, 0, 0, 255);
            var redBrush        = d2d.CreateBrush(153, 0, 0, 128);
            var yellowBrush     = d2d.CreateBrush(153, 153, 0, 128);
            var orangeBrush     = d2d.CreateBrush(255, 200, 0, 255);
            var darkOrangeBrush = d2d.CreateBrush(255, 100, 0, 255);
            var greenBrush      = d2d.CreateBrush(0, 255, 0, 255);
            var blueBrush       = d2d.CreateBrush(0, 0, 255, 255);
            var whiteBrush      = d2d.CreateBrush(250, 250, 250, 128);
            var vehicleBrush    = d2d.CreateBrush(243, 243, 255, 128);
            var heroVisBrush    = d2d.CreateBrush(240, 0, 255, 255);
            var heroBrush       = d2d.CreateBrush(120, 0, 120, 255);

            // and our font
            var font = d2d.CreateFont("Tahoma", 9);

            Direct2DBrush brush;

            Console.WriteLine("Initialising...");

            // initialise the GameManager class that handles the player data
            gameManager = new GameManager(process, new Rectangle(0, 0, overlay.Width, overlay.Height));

            Console.WriteLine("Ready.");

            // main loop
            while (IsGameRunning)
            {
                if (gameManager.UpdateFrame(new Rectangle(0, 0, overlay.Width, overlay.Height)))
                {
                    d2d.BeginScene();
                    d2d.ClearScene(clearBrush);

                    if (OPTIONS_ShowFPS)
                    {
                        d2d.DrawTextWithBackground($"FPS: {d2d.FPS}", 20, 20, font, greenBrush, blackBrush);
                    }

                    foreach (Player player in gameManager.AllPlayers)
                    {
                        if (!player.IsDead)
                        {
                            if (player.IsVisible)
                            {
                                if (player.MaxHealth < 400)
                                {
                                    brush = yellowBrush;
                                }
                                else
                                {
                                    brush = heroVisBrush;
                                }
                            }
                            else
                            {
                                if (player.MaxHealth < 400)
                                {
                                    brush = redBrush;
                                }
                                else
                                {
                                    brush = heroBrush;
                                }
                            }

                            if (!player.InVehicle)
                            {
                                /*if (!player.IsVisible)*/ DrawAABB(player.TransformAABB, brush);
                            }
                            else
                            {
                                brush = vehicleBrush;

                                DrawAABB(player.TransformAABB, brush);
                            }

                            var name = player.Name;
                            var dist = $"{(int)player.Distance}m";

                            Vector3 textPos = new Vector3(player.Position.X, player.Position.Y, player.Position.Z);
                            if (gameManager.WorldToScreen(textPos, out textPos))
                            {
                                var textPosX = textPos.X - ((name.Length * font.FontSize) / 4);
                                d2d.DrawText(name, textPosX - 1, textPos.Y - 1, font, blackBrush);
                                d2d.DrawText(name, textPosX, textPos.Y, font, whiteBrush);

                                textPosX = textPos.X - ((dist.Length * font.FontSize) / 4);
                                var textPosY = textPos.Y + font.FontSize;

                                d2d.DrawText(dist, textPosX - 1, textPosY - 1, font, blackBrush);
                                d2d.DrawText(dist, textPosX, textPosY, font, whiteBrush);
                            }
                        }
                    }

                    d2d.EndScene();
                }
            }

            // clean up if the game has closed
            RPM.CloseProcess();
            Environment.Exit(0);
        }