void Start() { diamondSquareAverageCornerIsland = new DiamondSquareAverageCornerIsland(minValue, altitude, addAltitude); this.terrain = GetComponent <Terrain>(); TerrainUtil terrainUtil = new TerrainUtil(terrain, texture2D, diamondSquareAverageCornerIsland, height + 1, width + 1, depth); terrainUtil.Draw(); }
void Start() { var matrix = new int[height, width]; diamondSquareAverageCornerIsland = new DiamondSquareAverageCornerIsland(minValue, altitude, addAltitude); diamondSquareAverageCornerIsland.Draw(matrix); new OutputConsole().Draw(matrix); new OutputConsole(arg => arg < 90, "..", "##").Draw(matrix); }