void Start()
    {
        diamondSquareAverageCornerIsland = new DiamondSquareAverageCornerIsland(minValue, altitude, addAltitude);
        this.terrain = GetComponent <Terrain>();
        TerrainUtil terrainUtil =
            new TerrainUtil(terrain, texture2D, diamondSquareAverageCornerIsland, height + 1, width + 1, depth);

        terrainUtil.Draw();
    }
Example #2
0
    void Start()
    {
        var matrix = new int[height, width];

        diamondSquareAverageCornerIsland = new DiamondSquareAverageCornerIsland(minValue, altitude, addAltitude);
        diamondSquareAverageCornerIsland.Draw(matrix);

        new OutputConsole().Draw(matrix);
        new OutputConsole(arg => arg < 90, "..", "##").Draw(matrix);
    }