Exemplo n.º 1
0
    public void SetGame2Screen(Game game)
    {
        this.game = game;

        banner.sprite = game.banner;
        mechanicsHeader.SetActive(game.mechanics.Equals("") ? false : true);
        mechanics.text           = game.mechanics;
        devSkills                = game.devSkills;
        congratulationsText.text = "CONGRATULATIONS " + userFirstName + " YOU WON " + game.title + "!";
        tokensEarned.text        = "YOU JUST EARNED\n<color=#ff8426>" + "+" + game.tokensToEarn.ToString() + " TOKENS</color>";

        preNavigation.SetActive(!game.readingGame);
        preNavigationReading.SetActive(game.readingGame);

        PopulateDevelopmentSkills();
        StartCoroutine(RefreshLayout());
    }
Exemplo n.º 2
0
    public static string EnumToString(DevSkillsEnum devSkillsEnum)
    {
        switch (devSkillsEnum)
        {
        case DevSkillsEnum.selfControlStrategies:
            return("Self-Control Strategies");

        case DevSkillsEnum.characterBuilding:
            return("Character Building");

        case DevSkillsEnum.communicationSkills:
            return("Communication Skills");

        case DevSkillsEnum.resolvingConflict:
            return("Resolving Conflict");

        case DevSkillsEnum.confidence:
            return("Confidence");

        case DevSkillsEnum.integrity:
            return("Integrity");

        case DevSkillsEnum.empathyForPeers:
            return("Empathy For Peers");

        case DevSkillsEnum.hygiene:
            return("Hygiene");

        case DevSkillsEnum.playSkills:
            return("Play Skills");

        case DevSkillsEnum.problemSolving:
            return("Problem Solving");

        case DevSkillsEnum.developingFriendship:
            return("Developing Friendship");

        case DevSkillsEnum.selfLove:
            return("Self-Love");
        }
        return(null);
    }