public void SetGame2Screen(Game game) { this.game = game; banner.sprite = game.banner; mechanicsHeader.SetActive(game.mechanics.Equals("") ? false : true); mechanics.text = game.mechanics; devSkills = game.devSkills; congratulationsText.text = "CONGRATULATIONS " + userFirstName + " YOU WON " + game.title + "!"; tokensEarned.text = "YOU JUST EARNED\n<color=#ff8426>" + "+" + game.tokensToEarn.ToString() + " TOKENS</color>"; preNavigation.SetActive(!game.readingGame); preNavigationReading.SetActive(game.readingGame); PopulateDevelopmentSkills(); StartCoroutine(RefreshLayout()); }
public static string EnumToString(DevSkillsEnum devSkillsEnum) { switch (devSkillsEnum) { case DevSkillsEnum.selfControlStrategies: return("Self-Control Strategies"); case DevSkillsEnum.characterBuilding: return("Character Building"); case DevSkillsEnum.communicationSkills: return("Communication Skills"); case DevSkillsEnum.resolvingConflict: return("Resolving Conflict"); case DevSkillsEnum.confidence: return("Confidence"); case DevSkillsEnum.integrity: return("Integrity"); case DevSkillsEnum.empathyForPeers: return("Empathy For Peers"); case DevSkillsEnum.hygiene: return("Hygiene"); case DevSkillsEnum.playSkills: return("Play Skills"); case DevSkillsEnum.problemSolving: return("Problem Solving"); case DevSkillsEnum.developingFriendship: return("Developing Friendship"); case DevSkillsEnum.selfLove: return("Self-Love"); } return(null); }