Exemplo n.º 1
0
    void Update()
    {
        if (attackActive)
        {
            RaycastHit hit;
            Vector3    directionHeightOffset = new Vector3(0f, -0.5f + (((int)activeStrikeType) * 0.5f), 0f);

            //Casts a Raycast and checks if it hit a Destructable Object (such as a crate or an enemy).
            if (Physics.Raycast(transform.position + bodyCollider.center + directionHeightOffset + additionalOffset, Vector3.right, out hit, 1.5f))
            {
                DestructableObject hitObject = hit.transform.GetComponent <DestructableObject>();
                if (hitObject)
                {
                    attackActive = false;
                    hitObject.OnDestruction(activeStrikeType, playerCharacter.attackDamage);
                }
            }
        }
    }