// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha1) && GameManager.instance.buildHouseButton.interactable) { OnBuildHouseClicked(); } else if (Input.GetKeyDown(KeyCode.Alpha2) && GameManager.instance.buildPowerplantButton.interactable) { OnBuildPowerplantClicked(); } else if (Input.GetKeyDown(KeyCode.Alpha3) && GameManager.instance.buildWallButton.interactable) { OnBuildWallClicked(); } else if (Input.GetKeyDown(KeyCode.Alpha4)) { OnDemolishClicked(); } Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out RaycastHit hit, float.MaxValue, GameManager.instance.buildingLayer.value)) { DestructableObject DO = hit.collider.gameObject.GetComponent <DestructableObject>(); if (prevHighlighted != DO) { DO.Highlight(); if (prevHighlighted != null) { prevHighlighted.DeHighlight(); } prevHighlighted = DO; } }