// Use this for initialization void Awake() { // Screen.fullScreen = true; Gm = this; Color myColor = new Color32(180, 180, 180, 255); // UIImage[0].color = myColor; }
// Use this for initialization void Awake() { Screen.fullScreen = false; Gm = this; Color myColor = new Color32(180, 180, 180, 255); UIImage[0].color = myColor; }
// Use this for initialization void Awake() { Screen.fullScreen = false; Gm = this; Physics2D.IgnoreLayerCollision(0, 1); }
// Use this for initialization void Awake() { Screen.fullScreen = false; Gm = this; // assign object. }
// Use this for initialization void Awake() { Screen.fullScreen = false; Gm = this; }