public void FreezeControl(Define_Vars.Player player, bool cond) { // stop other player print("FreezeControl"); if (player == Define_Vars.Player.One && cond == true) freezePlayerOne = true; if (player == Define_Vars.Player.Two && cond == true) freezePlayerTwo = true; if (player == Define_Vars.Player.One && cond == false) freezePlayerOne = false; if (player == Define_Vars.Player.Two && cond == false) freezePlayerTwo = false; }
// update game score public void UpDateScore(Define_Vars.Player player) { print("UpDateScore"); if (Define_Vars.Player.Two == player) playerOneLife--; else playerTwoLife--; if (playerOneLife == 0 || playerTwoLife == 0) isGameOver = true; CheackIfGameOver(); }