public void FreezeControl(Define_Vars.Player player, bool cond)
 {
     // stop other player
     print("FreezeControl");
     if (player == Define_Vars.Player.One && cond == true) freezePlayerOne = true;
     if (player == Define_Vars.Player.Two && cond == true) freezePlayerTwo = true;
     if (player == Define_Vars.Player.One && cond == false) freezePlayerOne = false;
     if (player == Define_Vars.Player.Two && cond == false) freezePlayerTwo = false;
 }
 // update game score
 public void UpDateScore(Define_Vars.Player player)
 {
     print("UpDateScore");
     if (Define_Vars.Player.Two == player) playerOneLife--;
     else playerTwoLife--;
     if (playerOneLife == 0 || playerTwoLife == 0) isGameOver = true;
     CheackIfGameOver();
 }