// Use this for initialization void Start() { if (!GetComponent <Decoupler>()) { decoupler = Parent.GetComponent <Decoupler>(); decoupler.kids.Add(gameObject); } //vessel = transform.root.GetComponent<Vessel>(); }
public static void Postfix(int ___lastNoteId) { Decoupler.ReInitFCEffectMB(___lastNoteId); }