Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        float screenWidth  = Screen.width;
        float screenHeight = Screen.height;

        switch (textPositionOnScreen)
        {
        case TextPosition.topRight:
            this.guiText.pixelOffset = new Vector2(screenWidth / 2 - 100, screenHeight / 2);
            break;

        case TextPosition.topLeft:
            this.guiText.pixelOffset = new Vector2(-screenWidth / 2, screenHeight / 2);
            break;

        case TextPosition.bottomLeft:
            this.guiText.pixelOffset = new Vector2(-screenWidth / 2, -screenHeight / 2);
            break;

        case TextPosition.bottomRight:
            this.guiText.pixelOffset = new Vector2(screenWidth / 2, -screenHeight / 2);
            break;
        }
        instance = this;
    }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     float screenWidth = Screen.width;
     float screenHeight = Screen.height;
     switch (textPositionOnScreen)
     {
         case TextPosition.topRight:
             this.guiText.pixelOffset = new Vector2(screenWidth / 2-100, screenHeight / 2);
             break;
         case TextPosition.topLeft:
             this.guiText.pixelOffset = new Vector2(-screenWidth / 2, screenHeight / 2);
             break;
         case TextPosition.bottomLeft:
             this.guiText.pixelOffset = new Vector2(-screenWidth / 2, -screenHeight / 2);
             break;
         case TextPosition.bottomRight:
             this.guiText.pixelOffset = new Vector2(screenWidth / 2, -screenHeight / 2);
             break;
     }
     instance = this;
 }