//death reaction
    void death()
    {
        //disables player
        canMove = false;

        //set death animation
        animator.SetBool("death", true);

        //display death menu
        DeathMenuControl.died();
    }
 // Use this for initialization
 void Start()
 {
     DeathMenuControl.control = this;
     buttonListen             = GameObject.FindGameObjectWithTag("GameController").GetComponent <ButtonListener>();
     DeathMenu.SetActive(false);
     Restart.GetComponent <ButtonPress>().isActive = false;
     Quit.GetComponent <ButtonPress>().isActive    = false;
     Revive.GetComponent <ButtonPress>().isActive  = false;
     panel.SetActive(false);
     SManage = GameObject.FindGameObjectWithTag("Sound").GetComponent <SoundManager>();
 }