//death reaction void death() { //disables player canMove = false; //set death animation animator.SetBool("death", true); //display death menu DeathMenuControl.died(); }
// Use this for initialization void Start() { DeathMenuControl.control = this; buttonListen = GameObject.FindGameObjectWithTag("GameController").GetComponent <ButtonListener>(); DeathMenu.SetActive(false); Restart.GetComponent <ButtonPress>().isActive = false; Quit.GetComponent <ButtonPress>().isActive = false; Revive.GetComponent <ButtonPress>().isActive = false; panel.SetActive(false); SManage = GameObject.FindGameObjectWithTag("Sound").GetComponent <SoundManager>(); }