Exemplo n.º 1
0
    private void UpdatePlayerCards(Turn target, List <CardVo> cardsToDelete)
    {
        Debug.Log("deal cards to target player + " + target);

        List <CardVo> currentPlayerDeck = target == Turn.PLAYER ? _playerDeck : _opponentDeck;

        for (int i = 0; i < currentPlayerDeck.Count; i++)
        {
            if (cardsToDelete.IndexOf(currentPlayerDeck[i]) != -1)
            {
                var cardToDeal = _spreadDeck[_spreadDeck.Count - 1];
                _spreadDeck.RemoveAt(_spreadDeck.Count - 1);

                var cardToReplace = currentPlayerDeck[i];
                currentPlayerDeck[i] = cardToDeal;

                Debug.Log("UpdatePlayerCards: card to deal id: " + cardToDeal.id +
                          "  target card to replace id: " + cardToReplace.id);

                DealCardToPlayer.Invoke(cardToDeal.id, cardToReplace.id, target);

                AddCardToSpread();
            }
        }
    }
Exemplo n.º 2
0
    private void DealCardsToPlayer(Turn target)
    {
        Debug.Log("deal cards to target player + " + target);

        List <CardVo> currentPlayerDeck = target == Turn.PLAYER ? _playerDeck : _opponentDeck;

        for (int i = 0; i < GameConfig.PLAYER_DECK_SIZE; i++)
        {
            var cardToDeal = _spreadDeck[_spreadDeck.Count - 1];
            _spreadDeck.RemoveAt(_spreadDeck.Count - 1);
            currentPlayerDeck.Add(cardToDeal);

            Debug.Log("DealCardToPlayer: card to deal id: " + cardToDeal.id + "  target card id: " + -1);
            DealCardToPlayer.Invoke(cardToDeal.id, -1, target);

            AddCardToSpread();
        }
    }