public E1_DeadState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, DeadStateData stateData, Enemy1 enemy) : base(stateMachine, entity, animBoolName, stateData) { this.enemy = enemy; }
public DeadState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, DeadStateData stateData) : base(stateMachine, entity, animBoolName) { data = stateData; }