Exemplo n.º 1
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 public E1_DeadState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, DeadStateData stateData, Enemy1 enemy) : base(stateMachine, entity, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Exemplo n.º 2
0
 public DeadState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, DeadStateData stateData) : base(stateMachine, entity, animBoolName)
 {
     data = stateData;
 }