public E1_DeadState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, DeadStateData stateData, Enemy1 enemy) : base(stateMachine, entity, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public DeadState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, DeadStateData stateData) : base(stateMachine, entity, animBoolName)
 {
     data = stateData;
 }