static void OnChangeDamping(MySyncMotorSuspension sync, ref DampingMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Damping = msg.Damping;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
        internal void ChangeDamping(float v)
        {
            var msg = new DampingMsg();

            msg.EntityId = Entity.EntityId;
            msg.Damping  = v;

            Sync.Layer.SendMessageToAllAndSelf(ref msg);
        }
 static void OnChangeDamping(MySyncMotorSuspension sync, ref DampingMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Damping = msg.Damping;
 }
 static void OnChangeDamping(MySyncMotorSuspension sync, ref DampingMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Damping = msg.Damping;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
        internal void ChangeDamping(float v)
        {
            var msg = new DampingMsg();
            msg.EntityId = Entity.EntityId;
            msg.Damping = v;

            Sync.Layer.SendMessageToServerAndSelf(ref msg);
        }
 static void OnChangeDamping(MySyncMotorSuspension sync, ref DampingMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Damping = msg.Damping;
 }