void OnTriggerExit2D(Collider2D coll) { Debug.Log("Exit: " + coll.gameObject.name); DaddyTask aDaddyTask = coll.GetComponent <DaddyTask>(); if (aDaddyTask != null && aDaddyTask == daddyTask) { daddyTask = null; } }
void OnTriggerEnter2D(Collider2D coll) { Debug.Log("Enter: " + coll.gameObject.name); DaddyTask aDaddyTask = coll.GetComponent <DaddyTask>(); if (aDaddyTask != null) { daddyTask = aDaddyTask; } }