Exemplo n.º 1
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 public void SetTexture(BaseBitmap bm, bool tile, DRAW_ALPHA alphamode, DRAW_TEXTUREFLAGS flags) {
   C4dApiPINVOKE.BaseDraw_SetTexture(swigCPtr, BaseBitmap.getCPtr(bm), tile, (int)alphamode, (int)flags);
 }
Exemplo n.º 2
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 public void DrawTexture(SWIGTYPE_p_C4DGLuint bmp, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ padr4, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ cadr, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ vnadr, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ uvadr, int pntcnt, DRAW_ALPHA alphamode) {
   C4dApiPINVOKE.BaseDraw_DrawTexture__SWIG_1(swigCPtr, SWIGTYPE_p_C4DGLuint.getCPtr(bmp), ref padr4 /* Vector*&_csin */, ref cadr /* Vector*&_csin */, ref vnadr /* Vector*&_csin */, ref uvadr /* Vector*&_csin */, pntcnt, (int)alphamode);
   if (C4dApiPINVOKE.SWIGPendingException.Pending) throw C4dApiPINVOKE.SWIGPendingException.Retrieve();
 }
Exemplo n.º 3
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 public void DrawTexture(BaseBitmap bmp, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ padr4, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ cadr, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ vnadr, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ uvadr, int pntcnt, DRAW_ALPHA alphamode, DRAW_TEXTUREFLAGS flags) {
   C4dApiPINVOKE.BaseDraw_DrawTexture__SWIG_0(swigCPtr, BaseBitmap.getCPtr(bmp), ref padr4 /* Vector*&_csin */, ref cadr /* Vector*&_csin */, ref vnadr /* Vector*&_csin */, ref uvadr /* Vector*&_csin */, pntcnt, (int)alphamode, (int)flags);
 }
Exemplo n.º 4
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 public void SetTexture(BaseBitmap bm, bool tile, DRAW_ALPHA alphamode, DRAW_TEXTUREFLAGS flags)
 {
     C4dApiPINVOKE.BaseDraw_SetTexture(swigCPtr, BaseBitmap.getCPtr(bm), tile, (int)alphamode, (int)flags);
 }
Exemplo n.º 5
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 public void DrawTexture(SWIGTYPE_p_C4DGLuint bmp, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ padr4, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ cadr, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ vnadr, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ uvadr, int pntcnt, DRAW_ALPHA alphamode)
 {
     C4dApiPINVOKE.BaseDraw_DrawTexture__SWIG_1(swigCPtr, SWIGTYPE_p_C4DGLuint.getCPtr(bmp), ref padr4 /* Vector*&_csin */, ref cadr /* Vector*&_csin */, ref vnadr /* Vector*&_csin */, ref uvadr /* Vector*&_csin */, pntcnt, (int)alphamode);
     if (C4dApiPINVOKE.SWIGPendingException.Pending)
     {
         throw C4dApiPINVOKE.SWIGPendingException.Retrieve();
     }
 }
Exemplo n.º 6
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 public void DrawTexture(BaseBitmap bmp, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ padr4, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ cadr, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ vnadr, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ uvadr, int pntcnt, DRAW_ALPHA alphamode, DRAW_TEXTUREFLAGS flags)
 {
     C4dApiPINVOKE.BaseDraw_DrawTexture__SWIG_0(swigCPtr, BaseBitmap.getCPtr(bmp), ref padr4 /* Vector*&_csin */, ref cadr /* Vector*&_csin */, ref vnadr /* Vector*&_csin */, ref uvadr /* Vector*&_csin */, pntcnt, (int)alphamode, (int)flags);
 }