public void SetTexture(BaseBitmap bm, bool tile, DRAW_ALPHA alphamode, DRAW_TEXTUREFLAGS flags) { C4dApiPINVOKE.BaseDraw_SetTexture(swigCPtr, BaseBitmap.getCPtr(bm), tile, (int)alphamode, (int)flags); }
public void DrawTexture(SWIGTYPE_p_C4DGLuint bmp, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ padr4, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ cadr, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ vnadr, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ uvadr, int pntcnt, DRAW_ALPHA alphamode) { C4dApiPINVOKE.BaseDraw_DrawTexture__SWIG_1(swigCPtr, SWIGTYPE_p_C4DGLuint.getCPtr(bmp), ref padr4 /* Vector*&_csin */, ref cadr /* Vector*&_csin */, ref vnadr /* Vector*&_csin */, ref uvadr /* Vector*&_csin */, pntcnt, (int)alphamode); if (C4dApiPINVOKE.SWIGPendingException.Pending) throw C4dApiPINVOKE.SWIGPendingException.Retrieve(); }
public void DrawTexture(BaseBitmap bmp, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ padr4, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ cadr, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ vnadr, ref Fusee.Math.Core.Vector3D /* Vector*&_cstype */ uvadr, int pntcnt, DRAW_ALPHA alphamode, DRAW_TEXTUREFLAGS flags) { C4dApiPINVOKE.BaseDraw_DrawTexture__SWIG_0(swigCPtr, BaseBitmap.getCPtr(bmp), ref padr4 /* Vector*&_csin */, ref cadr /* Vector*&_csin */, ref vnadr /* Vector*&_csin */, ref uvadr /* Vector*&_csin */, pntcnt, (int)alphamode, (int)flags); }
public void DrawTexture(SWIGTYPE_p_C4DGLuint bmp, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ padr4, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ cadr, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ vnadr, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ uvadr, int pntcnt, DRAW_ALPHA alphamode) { C4dApiPINVOKE.BaseDraw_DrawTexture__SWIG_1(swigCPtr, SWIGTYPE_p_C4DGLuint.getCPtr(bmp), ref padr4 /* Vector*&_csin */, ref cadr /* Vector*&_csin */, ref vnadr /* Vector*&_csin */, ref uvadr /* Vector*&_csin */, pntcnt, (int)alphamode); if (C4dApiPINVOKE.SWIGPendingException.Pending) { throw C4dApiPINVOKE.SWIGPendingException.Retrieve(); } }
public void DrawTexture(BaseBitmap bmp, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ padr4, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ cadr, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ vnadr, ref Fusee.Math.Core.double3 /* Vector*&_cstype */ uvadr, int pntcnt, DRAW_ALPHA alphamode, DRAW_TEXTUREFLAGS flags) { C4dApiPINVOKE.BaseDraw_DrawTexture__SWIG_0(swigCPtr, BaseBitmap.getCPtr(bmp), ref padr4 /* Vector*&_csin */, ref cadr /* Vector*&_csin */, ref vnadr /* Vector*&_csin */, ref uvadr /* Vector*&_csin */, pntcnt, (int)alphamode, (int)flags); }