/// <summary>
        /// Display frames
        /// </summary>
        /// <param name="frameDepth16">gray16</param>
        /// <param name="frameMapDepthToColor">rgb32</param>
        void DisplayFrames(byte[] frameColo32, ushort[] frameDepth16, byte[] frameMapDepthToColor)
        {
            //--------------------------------------------
            // Display the depth frame
            //--------------------------------------------

            DIP.BufferClone(frameDepth16, buffDepth16Mul);
            DIP.BufferMultiplyRange(buffDepth16Mul, 20);

            // Update the bitmap
            Util.UpdateOutBitmap(this.bitmapOutDepth, buffDepth16Mul);

            //--------------------------------------------
            // Display the colored depth frame
            //--------------------------------------------

            // Update the bitmap
            Util.UpdateOutBitmap(this.bitmapOutColorFrame, 4, frameColo32);
            Util.UpdateOutBitmap(this.bitmapOutMapDepthToColor, 4, frameMapDepthToColor);
        }