Exemplo n.º 1
0
 private void OpenDatJObj(DAT.JOBJ jobj)
 {
     currentJobj = jobj;
     jobjX.Value = (Decimal)jobj.pos.X;
     jobjY.Value = (Decimal)jobj.pos.Y;
     jobjZ.Value = (Decimal)jobj.pos.Z;
 }
Exemplo n.º 2
0
 private void treeView1_AfterSelect(object sender, TreeViewEventArgs e)
 {
     if (e.Node.Tag is DAT.JOBJ)
     {
         DAT.JOBJ jobj = (DAT.JOBJ)e.Node.Tag;
         MainForm.Instance.lvdEditor.open(jobj, new TreeNode());
     }
 }
Exemplo n.º 3
0
 private void treeView1_AfterSelect(object sender, TreeViewEventArgs e)
 {
     if (e.Node.Tag is DAT.JOBJ)
     {
         DAT.JOBJ jobj = (DAT.JOBJ)e.Node.Tag;
         Console.WriteLine($"Position - {jobj.pos}");
     }
 }
Exemplo n.º 4
0
        public void Open(Object obj, TreeNode entryTree)
        {
            ResetUi();

            if (obj is LVDEntry)
            {
                LVDEntry entry = (LVDEntry)obj;
                OpenLvdEntry(entry, entryTree);
            }
            else if (obj is DAT.JOBJ)
            {
                DAT.JOBJ jobj = (DAT.JOBJ)obj;
                OpenDatJObj(jobj);
            }
        }
Exemplo n.º 5
0
        private void jobjTranslate(DAT.JOBJ jobj, Vector3 posTransform, bool applyTransform = false)
        {
            if (applyTransform)
            {
                jobj.pos             += posTransform;
                jobj.transform        = Matrix4.Add(jobj.transform, Matrix4.CreateTranslation(posTransform));
                jobj.inverseTransform = Matrix4.Invert(jobj.transform);
            }

            foreach (TreeNode node in jobj.node.Nodes)
            {
                if (node.Tag is DAT.JOBJ)
                {
                    jobjTranslate((DAT.JOBJ)node.Tag, posTransform);
                }
                if (node.Tag is DAT.DOBJ)
                {
                    dobjTranslate((DAT.DOBJ)node.Tag, posTransform);
                }
            }
        }
Exemplo n.º 6
0
        public void open(Object obj, TreeNode entryTree)
        {
            collisionGroup.Visible       = false;
            pointGroup.Visible           = false;
            boundGroup.Visible           = false;
            itemSpawnerGroup.Visible     = false;
            generalPointShapeBox.Visible = false;
            rectangleGroup.Visible       = false;
            pathGroup.Visible            = false;
            meleeCollisionGroup.Visible  = false;
            if (obj is LVDEntry)
            {
                LVDEntry entry = (LVDEntry)obj;
                currentTreeNode = entryTree;
                currentEntry    = entry;

                //These need implementation in the gui for all objects, not just collisions
                name.Text     = currentEntry.name;
                subname.Text  = currentEntry.subname;
                xStart.Value  = (decimal)currentEntry.startPos[0];
                yStart.Value  = (decimal)currentEntry.startPos[1];
                zStart.Value  = (decimal)currentEntry.startPos[2];
                flag1.Checked = currentEntry.useStartPos;
                string boneNameRigging = "";
                foreach (char b in currentEntry.boneName)
                {
                    if (b != (char)0)
                    {
                        boneNameRigging += b;
                    }
                }
                if (boneNameRigging.Length == 0)
                {
                    boneNameRigging = "None";
                }
                button3.Text = boneNameRigging;

                if (entry is Collision)
                {
                    Collision col = (Collision)entry;
                    collisionGroup.Visible = true;
                    flag2.Checked          = col.flag2;
                    flag3.Checked          = col.flag3;
                    flag4.Checked          = col.flag4;
                    vertices.Nodes.Clear();
                    for (int i = 0; i < col.verts.Count; i++)
                    {
                        vertices.Nodes.Add(new TreeNode($"Vertex {i + 1} ({col.verts[i].x},{col.verts[i].y})")
                        {
                            Tag = col.verts[i]
                        });
                    }
                    lines.Nodes.Clear();
                    for (int i = 0; i < col.normals.Count; i++)
                    {
                        object[] temp = { col.normals[i], col.materials[i] };
                        lines.Nodes.Add(new TreeNode($"Line {i + 1}")
                        {
                            Tag = temp
                        });
                    }
                }
                else if (entry is Spawn)
                {
                    pointGroup.Visible = true;
                    currentPoint       = (Spawn)entry;
                    xPoint.Value       = (decimal)((Spawn)entry).x;
                    yPoint.Value       = (decimal)((Spawn)entry).y;
                }
                else if (entry is Bounds)
                {
                    boundGroup.Visible = true;
                    currentBounds      = (Bounds)entry;
                    topVal.Value       = (decimal)currentBounds.top;
                    rightVal.Value     = (decimal)currentBounds.right;
                    leftVal.Value      = (decimal)currentBounds.left;
                    bottomVal.Value    = (decimal)currentBounds.bottom;
                }
                else if (entry is ItemSpawner)
                {
                    itemSpawnerGroup.Visible = true;
                    ItemSpawner spawner = (ItemSpawner)entry;
                    treeView1.Nodes.Clear();
                    int i = 1;
                    foreach (Section section in spawner.sections)
                    {
                        treeView1.Nodes.Add(new TreeNode($"Section {i++}")
                        {
                            Tag = section
                        });
                    }
                }
                else if (entry is GeneralPoint)
                {
                    generalPointShapeBox.Visible = true;
                    GeneralPoint p = (GeneralPoint)entry;
                    currentGeneralPoint = p;
                    pointShapeX.Value   = (Decimal)p.x;
                    pointShapeY.Value   = (Decimal)p.y;
                }
                else if (entry is GeneralShape)
                {
                    GeneralShape s = (GeneralShape)entry;
                    if (s.type == 3)
                    {
                        rectangleGroup.Visible = true;
                        currentGeneralRect     = s;
                        rectUpperX.Value       = (Decimal)s.x2;
                        rectUpperY.Value       = (Decimal)s.y2;
                        rectLowerX.Value       = (Decimal)s.x1;
                        rectLowerY.Value       = (Decimal)s.y1;
                    }
                    else if (s.type == 4)
                    {
                        pathGroup.Visible  = true;
                        currentGeneralPath = s;
                        treeViewPath.Nodes.Clear();
                        int j = 0;
                        foreach (Vector2D v in s.points)
                        {
                            treeViewPath.Nodes.Add(new TreeNode($"Point {++j} ({v.x},{v.y})")
                            {
                                Tag = v
                            });
                        }
                    }
                }
                else if (entry is DAT.COLL_DATA)
                {
                    meleeCollisionGroup.Visible = true;
                    meleeVerts.Nodes.Clear();
                    meleeLinks.Nodes.Clear();
                    meleePolygons.Nodes.Clear();
                    int i = 0;
                    foreach (Vector2D vert in ((DAT.COLL_DATA)entry).vertices)
                    {
                        meleeVerts.Nodes.Add(new TreeNode($"Vertex {i++}")
                        {
                            Tag = vert
                        });
                    }
                    i = 0;
                    foreach (DAT.COLL_DATA.Link link in ((DAT.COLL_DATA)entry).links)
                    {
                        meleeLinks.Nodes.Add(new TreeNode($"Link {i++}")
                        {
                            Tag = link
                        });
                    }
                    i = 0;
                    foreach (DAT.COLL_DATA.AreaTableEntry ate in ((DAT.COLL_DATA)entry).areaTable)
                    {
                        meleePolygons.Nodes.Add(new TreeNode($"Polygon {i++}")
                        {
                            Tag = ate
                        });
                    }
                }
            }
            else if (obj is DAT.JOBJ)
            {
                DAT.JOBJ jobj = (DAT.JOBJ)obj;
                currentJobj = jobj;
                jobjX.Value = (Decimal)jobj.pos.X;
                jobjY.Value = (Decimal)jobj.pos.Y;
                jobjZ.Value = (Decimal)jobj.pos.Z;
            }
        }