private void OpenDatJObj(DAT.JOBJ jobj) { currentJobj = jobj; jobjX.Value = (Decimal)jobj.pos.X; jobjY.Value = (Decimal)jobj.pos.Y; jobjZ.Value = (Decimal)jobj.pos.Z; }
private void treeView1_AfterSelect(object sender, TreeViewEventArgs e) { if (e.Node.Tag is DAT.JOBJ) { DAT.JOBJ jobj = (DAT.JOBJ)e.Node.Tag; MainForm.Instance.lvdEditor.open(jobj, new TreeNode()); } }
private void treeView1_AfterSelect(object sender, TreeViewEventArgs e) { if (e.Node.Tag is DAT.JOBJ) { DAT.JOBJ jobj = (DAT.JOBJ)e.Node.Tag; Console.WriteLine($"Position - {jobj.pos}"); } }
public void Open(Object obj, TreeNode entryTree) { ResetUi(); if (obj is LVDEntry) { LVDEntry entry = (LVDEntry)obj; OpenLvdEntry(entry, entryTree); } else if (obj is DAT.JOBJ) { DAT.JOBJ jobj = (DAT.JOBJ)obj; OpenDatJObj(jobj); } }
private void jobjTranslate(DAT.JOBJ jobj, Vector3 posTransform, bool applyTransform = false) { if (applyTransform) { jobj.pos += posTransform; jobj.transform = Matrix4.Add(jobj.transform, Matrix4.CreateTranslation(posTransform)); jobj.inverseTransform = Matrix4.Invert(jobj.transform); } foreach (TreeNode node in jobj.node.Nodes) { if (node.Tag is DAT.JOBJ) { jobjTranslate((DAT.JOBJ)node.Tag, posTransform); } if (node.Tag is DAT.DOBJ) { dobjTranslate((DAT.DOBJ)node.Tag, posTransform); } } }
public void open(Object obj, TreeNode entryTree) { collisionGroup.Visible = false; pointGroup.Visible = false; boundGroup.Visible = false; itemSpawnerGroup.Visible = false; generalPointShapeBox.Visible = false; rectangleGroup.Visible = false; pathGroup.Visible = false; meleeCollisionGroup.Visible = false; if (obj is LVDEntry) { LVDEntry entry = (LVDEntry)obj; currentTreeNode = entryTree; currentEntry = entry; //These need implementation in the gui for all objects, not just collisions name.Text = currentEntry.name; subname.Text = currentEntry.subname; xStart.Value = (decimal)currentEntry.startPos[0]; yStart.Value = (decimal)currentEntry.startPos[1]; zStart.Value = (decimal)currentEntry.startPos[2]; flag1.Checked = currentEntry.useStartPos; string boneNameRigging = ""; foreach (char b in currentEntry.boneName) { if (b != (char)0) { boneNameRigging += b; } } if (boneNameRigging.Length == 0) { boneNameRigging = "None"; } button3.Text = boneNameRigging; if (entry is Collision) { Collision col = (Collision)entry; collisionGroup.Visible = true; flag2.Checked = col.flag2; flag3.Checked = col.flag3; flag4.Checked = col.flag4; vertices.Nodes.Clear(); for (int i = 0; i < col.verts.Count; i++) { vertices.Nodes.Add(new TreeNode($"Vertex {i + 1} ({col.verts[i].x},{col.verts[i].y})") { Tag = col.verts[i] }); } lines.Nodes.Clear(); for (int i = 0; i < col.normals.Count; i++) { object[] temp = { col.normals[i], col.materials[i] }; lines.Nodes.Add(new TreeNode($"Line {i + 1}") { Tag = temp }); } } else if (entry is Spawn) { pointGroup.Visible = true; currentPoint = (Spawn)entry; xPoint.Value = (decimal)((Spawn)entry).x; yPoint.Value = (decimal)((Spawn)entry).y; } else if (entry is Bounds) { boundGroup.Visible = true; currentBounds = (Bounds)entry; topVal.Value = (decimal)currentBounds.top; rightVal.Value = (decimal)currentBounds.right; leftVal.Value = (decimal)currentBounds.left; bottomVal.Value = (decimal)currentBounds.bottom; } else if (entry is ItemSpawner) { itemSpawnerGroup.Visible = true; ItemSpawner spawner = (ItemSpawner)entry; treeView1.Nodes.Clear(); int i = 1; foreach (Section section in spawner.sections) { treeView1.Nodes.Add(new TreeNode($"Section {i++}") { Tag = section }); } } else if (entry is GeneralPoint) { generalPointShapeBox.Visible = true; GeneralPoint p = (GeneralPoint)entry; currentGeneralPoint = p; pointShapeX.Value = (Decimal)p.x; pointShapeY.Value = (Decimal)p.y; } else if (entry is GeneralShape) { GeneralShape s = (GeneralShape)entry; if (s.type == 3) { rectangleGroup.Visible = true; currentGeneralRect = s; rectUpperX.Value = (Decimal)s.x2; rectUpperY.Value = (Decimal)s.y2; rectLowerX.Value = (Decimal)s.x1; rectLowerY.Value = (Decimal)s.y1; } else if (s.type == 4) { pathGroup.Visible = true; currentGeneralPath = s; treeViewPath.Nodes.Clear(); int j = 0; foreach (Vector2D v in s.points) { treeViewPath.Nodes.Add(new TreeNode($"Point {++j} ({v.x},{v.y})") { Tag = v }); } } } else if (entry is DAT.COLL_DATA) { meleeCollisionGroup.Visible = true; meleeVerts.Nodes.Clear(); meleeLinks.Nodes.Clear(); meleePolygons.Nodes.Clear(); int i = 0; foreach (Vector2D vert in ((DAT.COLL_DATA)entry).vertices) { meleeVerts.Nodes.Add(new TreeNode($"Vertex {i++}") { Tag = vert }); } i = 0; foreach (DAT.COLL_DATA.Link link in ((DAT.COLL_DATA)entry).links) { meleeLinks.Nodes.Add(new TreeNode($"Link {i++}") { Tag = link }); } i = 0; foreach (DAT.COLL_DATA.AreaTableEntry ate in ((DAT.COLL_DATA)entry).areaTable) { meleePolygons.Nodes.Add(new TreeNode($"Polygon {i++}") { Tag = ate }); } } } else if (obj is DAT.JOBJ) { DAT.JOBJ jobj = (DAT.JOBJ)obj; currentJobj = jobj; jobjX.Value = (Decimal)jobj.pos.X; jobjY.Value = (Decimal)jobj.pos.Y; jobjZ.Value = (Decimal)jobj.pos.Z; } }