public void ResetTimers()
    {
        worldTargetingSystem.gameObject.SetActive(false);
        cameraTargetingSystem.gameObject.SetActive(false);

        timerStartPhase.duration      = durationStartPhase;
        timerSurveyPhase.duration     = durationSurveyPhase;
        timerDancePhase.duration      = durationDancePhase;
        timerCollectionPhase.duration = durationCollectionPhase;

        timerStartPhase.ResetTimer();
        timerSurveyPhase.ResetTimer();
        timerDancePhase.ResetTimer();
        timerCollectionPhase.ResetTimer();

        timerStartPhase.gameObject.SetActive(false);
        UIFruitCount.gameObject.SetActive(false);
        UIPollenCount.gameObject.SetActive(false);
    }