public void ResetTimers() { worldTargetingSystem.gameObject.SetActive(false); cameraTargetingSystem.gameObject.SetActive(false); timerStartPhase.duration = durationStartPhase; timerSurveyPhase.duration = durationSurveyPhase; timerDancePhase.duration = durationDancePhase; timerCollectionPhase.duration = durationCollectionPhase; timerStartPhase.ResetTimer(); timerSurveyPhase.ResetTimer(); timerDancePhase.ResetTimer(); timerCollectionPhase.ResetTimer(); timerStartPhase.gameObject.SetActive(false); UIFruitCount.gameObject.SetActive(false); UIPollenCount.gameObject.SetActive(false); }