Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        alive = true;

        hp = 50;

        currentColor = ColorValue.RED;
        colorTimer = 0.0f;

        eventMan = GameObject.Find ("Global Script Executor").GetComponent<CustomEventManager>();
        eventMan.EventListeners += RecieveEvent;

        //target = GameObject.Find("Doctor").GetComponent<Transform>();

        mMaterial = renderer.material;
        mAnimator = new CustomAnimator(ref mMaterial, 4, 1);

        mAnimator.CreateAnimation("Red", 0, 0, 10000000);
        mAnimator.CreateAnimation("Blue", 1, 1, 10000000);
        mAnimator.CreateAnimation("Green", 2, 2, 10000000);
        mAnimator.CreateAnimation("Death", 3, 3, 10000000);
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        movSpeedX = 150.0f;
        movSpeedY = 150.0f;

        mMoving = false;
        mAttacking = false;

        stunTimer = 0.0f;
        stunned = false;

        mMaterial = renderer.material;

        eventMan = GameObject.Find("Global Script Executor").GetComponent<CustomEventManager>();
        eventMan.EventListeners += RecieveEvent;

        mAnimator = new CustomAnimator(ref mMaterial, 6, 4);

        mAnimator.CreateAnimation("Standing Up", 18, 18, 1);
        mAnimator.CreateAnimation("Standing Left", 6, 6, 1);
        mAnimator.CreateAnimation("Standing Right", 12, 12, 1);
        mAnimator.CreateAnimation("Standing Down", 0, 0, 1);
        mAnimator.CreateAnimation("Walk Down", 1, 2, 0.2);
        mAnimator.CreateAnimation("Walk Left", 7, 8, 0.2);
        mAnimator.CreateAnimation("Walk Right", 13, 14, 0.2);
        mAnimator.CreateAnimation("Walk Up", 19, 20, 0.2);
        mAnimator.CreateAnimation("Sword Left", 9, 10, 0.2);
        mAnimator.CreateAnimation("Sword Right", 15, 16, 0.2);
        mAnimator.CreateAnimation("Sword Up", 21, 22, 0.2);
        mAnimator.CreateAnimation("Sword Down", 3, 4, 0.2);
        mAnimator.CreateAnimation("Gun Down", 5, 5, 0.3);
        mAnimator.CreateAnimation("Gun Left", 11, 11, 0.3);
        mAnimator.CreateAnimation("Gun Right", 17, 17, 0.3);
        mAnimator.CreateAnimation("Gun Up", 23, 23, 0.3);

        mAnimator.PlayAnimation("Standing Right", false);
        mOrientation = Orientation.RIGHT;
    }
Exemplo n.º 3
0
    void Start()
    {
        alive = true;
        deathTimer = 0;
        xv = 0.0f;
        yv = 0.0f;
        timer = 0.0f;
        mMaterial = renderer.material;

        eventMan = GameObject.Find("Global Script Executor").GetComponent<CustomEventManager>();
        eventMan.EventListeners += RecieveEvent;

        mAnimator = new CustomAnimator(ref mMaterial, 4, 2);

        mAnimator.CreateAnimation("Up", 2, 2, 10000000);
        mAnimator.CreateAnimation("Down", 3, 3, 10000000);
        mAnimator.CreateAnimation("Left", 0,0, 10000000);
        mAnimator.CreateAnimation("Right", 1, 1, 10000000);
        mAnimator.CreateAnimation("Dead Up", 6, 6, 10000000);
        mAnimator.CreateAnimation("Dead Down", 7, 7, 10000000);
        mAnimator.CreateAnimation("Dead Left", 4, 4, 10000000);
        mAnimator.CreateAnimation("Dead Right", 5, 5, 10000000);
        //x = xPos;
        //y = yPos;

        hp = 3;
        //meleeDef = 0;
        //rangeDef = 0;

        lifeTime = 0;
        spreadThreshold = 20;

        startTime = Time.time;
        currentTime = 0;
    }
Exemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        timer = 0.0f;
        TIMER_INC = 6;
        overFlag = 0;

        eventMan = GameObject.Find("Global Script Executor").GetComponent<CustomEventManager>();

        mMaterial = renderer.material;

        mAnimator = new CustomAnimator(ref mMaterial, 5,5);

        mAnimator.CreateAnimation("100",0,0,1);
        mAnimator.CreateAnimation ("0",20,20, 1);
        mAnimator.CreateAnimation("100-95", 0,1,1);
        mAnimator.CreateAnimation("95-90", 1,2,1);
        mAnimator.CreateAnimation("90-85", 2,3,1);
        mAnimator.CreateAnimation("85-80", 3,4,1);
        mAnimator.CreateAnimation("80-75", 4,5,1);
        mAnimator.CreateAnimation("75-70", 5,6,1);
        mAnimator.CreateAnimation("70-65", 6,7,1);
        mAnimator.CreateAnimation("65-60", 7,8,1);
        mAnimator.CreateAnimation("60-55", 8,9,1);
        mAnimator.CreateAnimation("55-50", 9,10,1);
        mAnimator.CreateAnimation("50-45", 10,11,1);
        mAnimator.CreateAnimation("45-40", 11,12,1);
        mAnimator.CreateAnimation("40-35", 12,13,1);
        mAnimator.CreateAnimation("35-30", 13,14,1);
        mAnimator.CreateAnimation("30-25", 14,15,1);
        mAnimator.CreateAnimation("25-20", 15,16,1);
        mAnimator.CreateAnimation("20-15", 16,17,1);
        mAnimator.CreateAnimation("15-10", 17,18,1);
        mAnimator.CreateAnimation("10-5", 18,19,1);
        mAnimator.CreateAnimation("5-0", 19,20,1);
    }