// Use this for initialization void Start() { alive = true; hp = 50; currentColor = ColorValue.RED; colorTimer = 0.0f; eventMan = GameObject.Find ("Global Script Executor").GetComponent<CustomEventManager>(); eventMan.EventListeners += RecieveEvent; //target = GameObject.Find("Doctor").GetComponent<Transform>(); mMaterial = renderer.material; mAnimator = new CustomAnimator(ref mMaterial, 4, 1); mAnimator.CreateAnimation("Red", 0, 0, 10000000); mAnimator.CreateAnimation("Blue", 1, 1, 10000000); mAnimator.CreateAnimation("Green", 2, 2, 10000000); mAnimator.CreateAnimation("Death", 3, 3, 10000000); }
// Use this for initialization void Start() { movSpeedX = 150.0f; movSpeedY = 150.0f; mMoving = false; mAttacking = false; stunTimer = 0.0f; stunned = false; mMaterial = renderer.material; eventMan = GameObject.Find("Global Script Executor").GetComponent<CustomEventManager>(); eventMan.EventListeners += RecieveEvent; mAnimator = new CustomAnimator(ref mMaterial, 6, 4); mAnimator.CreateAnimation("Standing Up", 18, 18, 1); mAnimator.CreateAnimation("Standing Left", 6, 6, 1); mAnimator.CreateAnimation("Standing Right", 12, 12, 1); mAnimator.CreateAnimation("Standing Down", 0, 0, 1); mAnimator.CreateAnimation("Walk Down", 1, 2, 0.2); mAnimator.CreateAnimation("Walk Left", 7, 8, 0.2); mAnimator.CreateAnimation("Walk Right", 13, 14, 0.2); mAnimator.CreateAnimation("Walk Up", 19, 20, 0.2); mAnimator.CreateAnimation("Sword Left", 9, 10, 0.2); mAnimator.CreateAnimation("Sword Right", 15, 16, 0.2); mAnimator.CreateAnimation("Sword Up", 21, 22, 0.2); mAnimator.CreateAnimation("Sword Down", 3, 4, 0.2); mAnimator.CreateAnimation("Gun Down", 5, 5, 0.3); mAnimator.CreateAnimation("Gun Left", 11, 11, 0.3); mAnimator.CreateAnimation("Gun Right", 17, 17, 0.3); mAnimator.CreateAnimation("Gun Up", 23, 23, 0.3); mAnimator.PlayAnimation("Standing Right", false); mOrientation = Orientation.RIGHT; }
void Start() { alive = true; deathTimer = 0; xv = 0.0f; yv = 0.0f; timer = 0.0f; mMaterial = renderer.material; eventMan = GameObject.Find("Global Script Executor").GetComponent<CustomEventManager>(); eventMan.EventListeners += RecieveEvent; mAnimator = new CustomAnimator(ref mMaterial, 4, 2); mAnimator.CreateAnimation("Up", 2, 2, 10000000); mAnimator.CreateAnimation("Down", 3, 3, 10000000); mAnimator.CreateAnimation("Left", 0,0, 10000000); mAnimator.CreateAnimation("Right", 1, 1, 10000000); mAnimator.CreateAnimation("Dead Up", 6, 6, 10000000); mAnimator.CreateAnimation("Dead Down", 7, 7, 10000000); mAnimator.CreateAnimation("Dead Left", 4, 4, 10000000); mAnimator.CreateAnimation("Dead Right", 5, 5, 10000000); //x = xPos; //y = yPos; hp = 3; //meleeDef = 0; //rangeDef = 0; lifeTime = 0; spreadThreshold = 20; startTime = Time.time; currentTime = 0; }
// Use this for initialization void Start() { timer = 0.0f; TIMER_INC = 6; overFlag = 0; eventMan = GameObject.Find("Global Script Executor").GetComponent<CustomEventManager>(); mMaterial = renderer.material; mAnimator = new CustomAnimator(ref mMaterial, 5,5); mAnimator.CreateAnimation("100",0,0,1); mAnimator.CreateAnimation ("0",20,20, 1); mAnimator.CreateAnimation("100-95", 0,1,1); mAnimator.CreateAnimation("95-90", 1,2,1); mAnimator.CreateAnimation("90-85", 2,3,1); mAnimator.CreateAnimation("85-80", 3,4,1); mAnimator.CreateAnimation("80-75", 4,5,1); mAnimator.CreateAnimation("75-70", 5,6,1); mAnimator.CreateAnimation("70-65", 6,7,1); mAnimator.CreateAnimation("65-60", 7,8,1); mAnimator.CreateAnimation("60-55", 8,9,1); mAnimator.CreateAnimation("55-50", 9,10,1); mAnimator.CreateAnimation("50-45", 10,11,1); mAnimator.CreateAnimation("45-40", 11,12,1); mAnimator.CreateAnimation("40-35", 12,13,1); mAnimator.CreateAnimation("35-30", 13,14,1); mAnimator.CreateAnimation("30-25", 14,15,1); mAnimator.CreateAnimation("25-20", 15,16,1); mAnimator.CreateAnimation("20-15", 16,17,1); mAnimator.CreateAnimation("15-10", 17,18,1); mAnimator.CreateAnimation("10-5", 18,19,1); mAnimator.CreateAnimation("5-0", 19,20,1); }