// Start is called before the first frame update void Start() { cursedGirl = GetComponent <CursedGirlEnemy>(); director = GetComponentInParent <PlayableDirector>(); foreach (Dialogue dialogue in dialogues) { dialogueQueue.Enqueue(dialogue); } }
// Start is called before the first frame update void Start() { cursedGirl = FindObjectOfType <CursedGirlEnemy>(); }
// Start is called before the first frame update void Start() { cursedGirl = GetComponent <CursedGirlEnemy>(); attackState = CursedGirlAttackStates.ATTACKING; }
// Start is called before the first frame update void Start() { cursedGirl = GetComponent <CursedGirlEnemy>(); }