Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     cursedGirl = GetComponent <CursedGirlEnemy>();
     director   = GetComponentInParent <PlayableDirector>();
     foreach (Dialogue dialogue in dialogues)
     {
         dialogueQueue.Enqueue(dialogue);
     }
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     cursedGirl = FindObjectOfType <CursedGirlEnemy>();
 }
 // Start is called before the first frame update
 void Start()
 {
     cursedGirl  = GetComponent <CursedGirlEnemy>();
     attackState = CursedGirlAttackStates.ATTACKING;
 }
 // Start is called before the first frame update
 void Start()
 {
     cursedGirl = GetComponent <CursedGirlEnemy>();
 }