Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        text   = GetComponentInChildren <Text>();
        guides = new Triplet <string, Block[, , ], Pair <string, bool>[]> [NUM_GUIDES];

        GameObject go = GameObject.Find("GuideCenter");

        tr = go.transform;
        ct = go.GetComponent <CubeTransformer>();

        SetGuideNum(0);
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        buttonSprites = Resources.LoadAll <Sprite>("buttons");
        play          = buttonSprites[5];
        pause         = buttonSprites[7];

        playPauseButton = GameObject.Find("Play/Pause");
        nextButton      = GameObject.Find("Next");
        lastButton      = GameObject.Find("Last");
        slowerButton    = GameObject.Find("Slower");
        fasterButton    = GameObject.Find("Faster");

        finishedRotation = true;

        ct = GetComponent <CubeTransformer>();
        gc = GameObject.Find("Canvas/Guide").GetComponent <GuideController>();

        playPauseButton.GetComponent <Button>().interactable      = nextButton.GetComponent <Button>().interactable =
            lastButton.GetComponent <Button>().interactable       = slowerButton.GetComponent <Button>().interactable =
                fasterButton.GetComponent <Button>().interactable = false;
    }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     ct = GameObject.Find("Center").GetComponent <CubeTransformer>();
 }