// Use this for initialization void Start() { text = GetComponentInChildren <Text>(); guides = new Triplet <string, Block[, , ], Pair <string, bool>[]> [NUM_GUIDES]; GameObject go = GameObject.Find("GuideCenter"); tr = go.transform; ct = go.GetComponent <CubeTransformer>(); SetGuideNum(0); }
// Use this for initialization void Start() { buttonSprites = Resources.LoadAll <Sprite>("buttons"); play = buttonSprites[5]; pause = buttonSprites[7]; playPauseButton = GameObject.Find("Play/Pause"); nextButton = GameObject.Find("Next"); lastButton = GameObject.Find("Last"); slowerButton = GameObject.Find("Slower"); fasterButton = GameObject.Find("Faster"); finishedRotation = true; ct = GetComponent <CubeTransformer>(); gc = GameObject.Find("Canvas/Guide").GetComponent <GuideController>(); playPauseButton.GetComponent <Button>().interactable = nextButton.GetComponent <Button>().interactable = lastButton.GetComponent <Button>().interactable = slowerButton.GetComponent <Button>().interactable = fasterButton.GetComponent <Button>().interactable = false; }
// Use this for initialization void Start() { ct = GameObject.Find("Center").GetComponent <CubeTransformer>(); }