void OnTriggerEnter(Collider collider)
 {
     if (collider.transform.tag.ToLower() == "player")
     {
         Debug.Log($"Collision with {obstacleType}");
         agent.TakeAwayPoints();
     }
 }
Exemplo n.º 2
0
 void OnCollisionEnter(Collision collision)
 {
     if (collision.transform.tag.ToLower() == "player")
     {
         Debug.Log("Points taken away car ran over agent");
         agent.TakeAwayPoints();
     }
 }