void OnTriggerEnter(Collider collider) { if (collider.transform.tag.ToLower() == "player") { Debug.Log($"Collision with {obstacleType}"); agent.TakeAwayPoints(); } }
void OnCollisionEnter(Collision collision) { if (collision.transform.tag.ToLower() == "player") { Debug.Log("Points taken away car ran over agent"); agent.TakeAwayPoints(); } }