public GoblinKing(Game game) : base(game)
            {
                Attack  = 3;
                Defense = 3;

                for (int i = 0; i < game.Creatures.Count; i++)
                {
                    CreatureModifier.Add(new GoblinKingInGameModifier(game.Creatures[i]));
                    CreatureModifier.Add(new GoblinKingInGameModifier(this));
                }
            }
 public void Add(CreatureModifier cm)
 {
     if (next != null)
     {
         next.Add(cm);
     }
     else
     {
         next = cm;
     }
 }