public GoblinKing(Game game) : base(game) { Attack = 3; Defense = 3; for (int i = 0; i < game.Creatures.Count; i++) { CreatureModifier.Add(new GoblinKingInGameModifier(game.Creatures[i])); CreatureModifier.Add(new GoblinKingInGameModifier(this)); } }
public void Add(CreatureModifier cm) { if (next != null) { next.Add(cm); } else { next = cm; } }