Exemplo n.º 1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 9)
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "note")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[note]位置不对应"); return(false);
        }
        if (vecLine[2] != "template_id")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[template_id]位置不对应"); return(false);
        }
        if (vecLine[3] != "hp_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[hp_rate]位置不对应"); return(false);
        }
        if (vecLine[4] != "p_atk_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[p_atk_rate]位置不对应"); return(false);
        }
        if (vecLine[5] != "p_def_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[p_def_rate]位置不对应"); return(false);
        }
        if (vecLine[6] != "s_atk_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[s_atk_rate]位置不对应"); return(false);
        }
        if (vecLine[7] != "s_def_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[s_def_rate]位置不对应"); return(false);
        }
        if (vecLine[8] != "exp_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[exp_rate]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)9)
            {
                return(false);
            }
            CreatureCombatCoeElement member = new CreatureCombatCoeElement();
            member.id          = Convert.ToInt32(vecLine[0]);
            member.note        = vecLine[1];
            member.template_id = Convert.ToInt32(vecLine[2]);
            member.hp_rate     = Convert.ToSingle(vecLine[3]);
            member.p_atk_rate  = Convert.ToSingle(vecLine[4]);
            member.p_def_rate  = Convert.ToSingle(vecLine[5]);
            member.s_atk_rate  = Convert.ToSingle(vecLine[6]);
            member.s_def_rate  = Convert.ToSingle(vecLine[7]);
            member.exp_rate    = Convert.ToSingle(vecLine[8]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
Exemplo n.º 2
0
 private CreatureCombatCoeTable()
 {
     m_mapElements    = new Dictionary <int, CreatureCombatCoeElement>();
     m_emptyItem      = new CreatureCombatCoeElement();
     m_vecAllElements = new List <CreatureCombatCoeElement>();
 }
Exemplo n.º 3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 9)
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "note")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[note]位置不对应"); return(false);
        }
        if (vecLine[2] != "template_id")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[template_id]位置不对应"); return(false);
        }
        if (vecLine[3] != "hp_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[hp_rate]位置不对应"); return(false);
        }
        if (vecLine[4] != "p_atk_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[p_atk_rate]位置不对应"); return(false);
        }
        if (vecLine[5] != "p_def_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[p_def_rate]位置不对应"); return(false);
        }
        if (vecLine[6] != "s_atk_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[s_atk_rate]位置不对应"); return(false);
        }
        if (vecLine[7] != "s_def_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[s_def_rate]位置不对应"); return(false);
        }
        if (vecLine[8] != "exp_rate")
        {
            Ex.Logger.Log("CreatureCombatCoe.csv中字段[exp_rate]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            CreatureCombatCoeElement member = new CreatureCombatCoeElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.note);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.template_id);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.hp_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.p_atk_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.p_def_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.s_atk_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.s_def_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.exp_rate);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }