public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 9) { Ex.Logger.Log("CreatureCombatCoe.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "id") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[id]位置不对应"); return(false); } if (vecLine[1] != "note") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[note]位置不对应"); return(false); } if (vecLine[2] != "template_id") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[template_id]位置不对应"); return(false); } if (vecLine[3] != "hp_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[hp_rate]位置不对应"); return(false); } if (vecLine[4] != "p_atk_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[p_atk_rate]位置不对应"); return(false); } if (vecLine[5] != "p_def_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[p_def_rate]位置不对应"); return(false); } if (vecLine[6] != "s_atk_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[s_atk_rate]位置不对应"); return(false); } if (vecLine[7] != "s_def_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[s_def_rate]位置不对应"); return(false); } if (vecLine[8] != "exp_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[exp_rate]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)9) { return(false); } CreatureCombatCoeElement member = new CreatureCombatCoeElement(); member.id = Convert.ToInt32(vecLine[0]); member.note = vecLine[1]; member.template_id = Convert.ToInt32(vecLine[2]); member.hp_rate = Convert.ToSingle(vecLine[3]); member.p_atk_rate = Convert.ToSingle(vecLine[4]); member.p_def_rate = Convert.ToSingle(vecLine[5]); member.s_atk_rate = Convert.ToSingle(vecLine[6]); member.s_def_rate = Convert.ToSingle(vecLine[7]); member.exp_rate = Convert.ToSingle(vecLine[8]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.id] = member; } return(true); }
private CreatureCombatCoeTable() { m_mapElements = new Dictionary <int, CreatureCombatCoeElement>(); m_emptyItem = new CreatureCombatCoeElement(); m_vecAllElements = new List <CreatureCombatCoeElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 9) { Ex.Logger.Log("CreatureCombatCoe.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "id") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[id]位置不对应"); return(false); } if (vecLine[1] != "note") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[note]位置不对应"); return(false); } if (vecLine[2] != "template_id") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[template_id]位置不对应"); return(false); } if (vecLine[3] != "hp_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[hp_rate]位置不对应"); return(false); } if (vecLine[4] != "p_atk_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[p_atk_rate]位置不对应"); return(false); } if (vecLine[5] != "p_def_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[p_def_rate]位置不对应"); return(false); } if (vecLine[6] != "s_atk_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[s_atk_rate]位置不对应"); return(false); } if (vecLine[7] != "s_def_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[s_def_rate]位置不对应"); return(false); } if (vecLine[8] != "exp_rate") { Ex.Logger.Log("CreatureCombatCoe.csv中字段[exp_rate]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { CreatureCombatCoeElement member = new CreatureCombatCoeElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id); readPos += GameAssist.ReadString(binContent, readPos, out member.note); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.template_id); readPos += GameAssist.ReadFloat(binContent, readPos, out member.hp_rate); readPos += GameAssist.ReadFloat(binContent, readPos, out member.p_atk_rate); readPos += GameAssist.ReadFloat(binContent, readPos, out member.p_def_rate); readPos += GameAssist.ReadFloat(binContent, readPos, out member.s_atk_rate); readPos += GameAssist.ReadFloat(binContent, readPos, out member.s_def_rate); readPos += GameAssist.ReadFloat(binContent, readPos, out member.exp_rate); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.id] = member; } return(true); }