public SceneGame(Game game) : base(game) { string saveName = $"save{DateTime.Now.ToString("ddMMyyyyHHmm")}"; SaveFile = new SaveFile(new DirectoryInfo(Path.Combine(SaveFile.SaveDirectory.FullName, saveName))) { Name = "Test", CreateTime = DateTime.Now, }; ActionQueue = new ActionQueue(this); Menu = new PlayerUI(this); CreateHome(); PushObjects(); var startTile = MapHome.EnumerateTiles().Where(tile => !tile.Solid).Shuffle(Random).First(); Player = new Hero(this); Player.MoveTo(startTile, 1); Player.AddControlTurn(); CameraMap = MapHome; CameraFocus = new CameraFocus(Player); Player.Pickup(new Ingot(this, Material.Bone, 80)); Player.Pickup(new Ingot(this, Material.Dilithium, 80)); Player.Pickup(new Ingot(this, Material.Tiberium, 80)); Player.Pickup(new Ingot(this, Material.Basalt, 80)); Player.Pickup(new Ingot(this, Material.Meteorite, 80)); Player.Pickup(new Ingot(this, Material.Obsidiorite, 80)); Player.Pickup(new Ingot(this, Material.Jauxum, 80)); Player.Pickup(new Ingot(this, Material.Karmesine, 80)); Player.Pickup(new Ingot(this, Material.Ovium, 80)); Player.Pickup(new Ingot(this, Material.Ardite, 80)); Player.Pickup(new Ingot(this, Material.Cobalt, 80)); Player.Pickup(new Ingot(this, Material.Manyullyn, 80)); Player.Pickup(new Ingot(this, Material.Terrax, 80)); Player.Pickup(new Ingot(this, Material.Triberium, 80)); Player.Pickup(new Ingot(this, Material.Aurorium, 80)); Player.Pickup(new Ingot(this, Material.Violium, 80)); Player.Pickup(new Ingot(this, Material.Astrium, 80)); Player.Pickup(new Ingot(this, Material.Ignitz, 80)); Player.Pickup(new Ingot(this, Material.Tritonite, 80)); Player.Pickup(new ItemFeather(this, 80)); Player.Pickup(new ItemHandle(this, 80)); Quest getOre = new TutorialGetOre(this); Quest getFuel = new TutorialGetFuel(this, getOre); Quest smeltOre = new TutorialSmeltOre(this, getOre, getFuel); Quest buildAdze = new TutorialBuildAdze(this, smeltOre); Quests.Add(getOre); Quests.Add(getFuel); Quests.Add(smeltOre); Quests.Add(buildAdze); Spawner = new EnemySpawner(this, 5); }