Exemplo n.º 1
0
        /// <summary>
        /// Starts rest skill.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skill"></param>
        /// <param name="dict"></param>
        /// <returns></returns>
        public override StartStopResult Start(Creature creature, Skill skill, MabiDictionary dict)
        {
            creature.StopMove();

            var chairItemEntityId = dict.GetLong("ITEMID");

            if (chairItemEntityId != 0)
            {
                this.SetUpChair(creature, chairItemEntityId);
            }

            creature.Activate(CreatureStates.SitDown);
            if (skill.Info.Rank >= SkillRank.R9)
            {
                creature.Activate(CreatureStatesEx.RestR9);
            }

            Send.SitDown(creature);

            creature.Regens.Add("Rest", Stat.Life, (0.12f * ((skill.RankData.Var1 - 100) / 100)), creature.LifeMax);
            creature.Regens.Add("Rest", Stat.Stamina, (0.4f * ((skill.RankData.Var2 - 100) / 100)), creature.StaminaMax);
            creature.Regens.Add("Rest", Stat.LifeInjured, skill.RankData.Var3, creature.LifeMax);

            if (skill.Info.Rank == SkillRank.Novice)
            {
                skill.Train(1);                                                  // Use Rest.
            }
            return(StartStopResult.Okay);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Adds creature to region, sends EntityAppears.
        /// </summary>
        public void AddCreature(Creature creature)
        {
            //if (creature.Region != Region.Limbo)
            //	creature.Region.RemoveCreature(creature);

            _creaturesRWLS.EnterWriteLock();
            try
            {
                if (_creatures.ContainsKey(creature.EntityId))
                {
                    throw new ArgumentException("A creature with id '" + creature.EntityId.ToString("X16") + "' already exists.");
                }

                _creatures.Add(creature.EntityId, creature);
            }
            finally
            {
                _creaturesRWLS.ExitWriteLock();
            }

            creature.Region = this;
            creature.Activate(CreatureStates.EverEnteredWorld);

            // Save reference to client if it's mainly controlling this creature.
            if (creature.Client.Controlling == creature)
            {
                lock (_clients)
                    _clients.Add(creature.Client);
            }

            // Send appear packets, so there's no delay.
            Send.EntityAppears(creature);

            // Remove Spawned state, so effect only plays the first time.
            // This probably only works because of the EntityAppears above,
            // otherwise the state would be gone by the time LookAround
            // kicks in. Maybe we need a better solution.
            creature.State &= ~CreatureStates.Spawned;

            //if (creature.EntityId < MabiId.Npcs)
            //	Log.Status("Creatures currently in region {0}: {1}", this.Id, _creatures.Count);

            if (creature.IsPlayer)
            {
                ChannelServer.Instance.Events.OnPlayerEntersRegion(creature);
                this.PlayerEnters.Raise(creature);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Starts rest skill.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skill"></param>
        /// <param name="dict"></param>
        /// <returns></returns>
        public override StartStopResult Start(Creature creature, Skill skill, MabiDictionary dict)
        {
            creature.StopMove();

            var chairItemEntityId = dict.GetLong("ITEMID");

            if (chairItemEntityId != 0)
            {
                this.SetUpChair(creature, chairItemEntityId);
            }

            creature.Activate(CreatureStates.SitDown);
            if (skill.Info.Rank >= SkillRank.R9)
            {
                creature.Activate(CreatureStatesEx.RestR9);
            }

            Send.SitDown(creature);

            // Get base bonuses
            var bonusLife    = ((skill.RankData.Var1 - 100) / 100);
            var bonusStamina = ((skill.RankData.Var2 - 100) / 100);
            var bonusInjury  = skill.RankData.Var3;

            // Add bonus from campfire
            // TODO: Check for disappearing of campfire? (OnDisappears+Recheck)
            var campfires = creature.Region.GetProps(a => a.Info.Id == 203 && a.GetPosition().InRange(creature.GetPosition(), 500));

            if (campfires.Count > 0)
            {
                // Add bonus if no chair?
                if (chairItemEntityId == 0)
                {
                    // TODO: Select nearest? Random?
                    var campfire = campfires[0];

                    var multi = (campfire.Temp.CampfireSkillRank != null ? campfire.Temp.CampfireSkillRank.Var1 / 100f : 1);

                    // Add bonus for better wood.
                    // Amounts unofficial.
                    if (campfire.Temp.CampfireFirewood != null)
                    {
                        if (campfire.Temp.CampfireFirewood.HasTag("/firewood01/"))
                        {
                            multi += 0.1f;
                        }
                        else if (campfire.Temp.CampfireFirewood.HasTag("/firewood02/"))
                        {
                            multi += 0.2f;
                        }
                        else if (campfire.Temp.CampfireFirewood.HasTag("/firewood03/"))
                        {
                            multi += 0.3f;
                        }
                    }

                    // Apply multiplicator
                    bonusLife    *= multi;
                    bonusStamina *= multi;
                    bonusInjury  *= multi;
                }

                Send.Notice(creature, Localization.Get("The fire feels very warm"));
            }

            creature.Regens.Add("Rest", Stat.Life, (0.12f * bonusLife), creature.LifeMax);
            creature.Regens.Add("Rest", Stat.Stamina, (0.4f * bonusStamina), creature.StaminaMax);
            creature.Regens.Add("Rest", Stat.LifeInjured, bonusInjury, creature.LifeMax);             // TODO: Test if LifeInjured = Injuries

            if (skill.Info.Rank == SkillRank.Novice)
            {
                skill.Train(1);                                                  // Use Rest.
            }
            return(StartStopResult.Okay);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Starts rest skill.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skill"></param>
        /// <param name="dict"></param>
        /// <returns></returns>
        public override StartStopResult Start(Creature creature, Skill skill, MabiDictionary dict)
        {
            creature.StopMove();

            var chairItemEntityId = dict.GetLong("ITEMID");

            if (chairItemEntityId != 0)
            {
                this.SetUpChair(creature, chairItemEntityId);
            }
            else
            {
                // Find all nearby sittable props and sit on closest one
                var crpos = creature.GetPosition();
                var props = creature.Region.GetProps(prop => prop.HasTag("/sittable/") &&
                                                     (!prop.HasXml || prop.Xml.Attribute("SITCHAR") == null || prop.Xml.Attribute("SITCHAR").Value == "0") &&
                                                     prop.GetPosition().GetDistance(crpos) < 125);
                if (props.Count > 0)
                {
                    int nearest = 0;
                    int minDist = 125;
                    for (int i = 0; i < props.Count; i++)
                    {
                        var dist = crpos.GetDistance(props[i].GetPosition());
                        if (dist < minDist)
                        {
                            nearest = i;
                            minDist = dist;
                        }
                    }
                    this.SitOnProp(creature, props[nearest]);
                }
            }

            creature.Activate(CreatureStates.SitDown);
            if (skill.Info.Rank >= SkillRank.R9)
            {
                creature.Activate(CreatureStatesEx.RestR9);
            }

            Send.SitDown(creature);

            // Get base bonuses
            var bonusLife    = ((skill.RankData.Var1 - 100) / 100);
            var bonusStamina = ((skill.RankData.Var2 - 100) / 100);
            var bonusInjury  = skill.RankData.Var3;

            // Add bonus from campfire
            // TODO: Check for disappearing of campfire? (OnDisappears+Recheck)
            var campfires = creature.Region.GetProps(a => a.Info.Id == 203 && a.GetPosition().InRange(creature.GetPosition(), 500));

            if (campfires.Count > 0)
            {
                // Add bonus if no chair?
                if (chairItemEntityId == 0)
                {
                    // TODO: Select nearest? Random?
                    var campfire = campfires[0];

                    var multi = (campfire.Temp.CampfireSkillRank != null ? campfire.Temp.CampfireSkillRank.Var1 / 100f : 1);

                    // Add bonus for better wood.
                    // Amounts unofficial.
                    if (campfire.Temp.CampfireFirewood != null)
                    {
                        if (campfire.Temp.CampfireFirewood.HasTag("/firewood01/"))
                        {
                            multi += 0.1f;
                        }
                        else if (campfire.Temp.CampfireFirewood.HasTag("/firewood02/"))
                        {
                            multi += 0.2f;
                        }
                        else if (campfire.Temp.CampfireFirewood.HasTag("/firewood03/"))
                        {
                            multi += 0.3f;
                        }
                    }

                    // Apply multiplicator
                    bonusLife    *= multi;
                    bonusStamina *= multi;
                    bonusInjury  *= multi;
                }

                Send.Notice(creature, Localization.Get("The fire feels very warm"));
            }

            creature.Regens.Add("Rest", Stat.Life, (0.12f * bonusLife), creature.LifeMax);
            creature.Regens.Add("Rest", Stat.Stamina, (0.4f * bonusStamina), creature.StaminaMax);
            creature.Regens.Add("Rest", Stat.LifeInjured, bonusInjury, creature.LifeMax);             // TODO: Test if LifeInjured = Injuries

            if (skill.Info.Rank == SkillRank.Novice)
            {
                skill.Train(1);                                                  // Use Rest.
            }
            return(StartStopResult.Okay);
        }