// Update is called once per frame void Update() { int count = script.BallActive(); Debug.Log(count); count = 300 - count; Debug.Log(count); Count.text = /*"ボール数\n" +*/ count.ToString(); }
// Update is called once per frame void Update() { if (SceneSystem.start == true) { BallCreateNum = SceneSystem.StartBall; SceneSystem.start = false; } if (SceneSystem.Continued == true) { BallCreateNum = SceneSystem.LoadBallNum; SceneSystem.Continued = false; } if (BallCreateNum > 0) { Debug.Log(BallCreateNum); createBall.num += BallCreateNum; Debug.Log(createBall.num); BallCreateNum = 0; } Score(300 - createBall.BallActive()); if (transition == true) { TransitionGame(); } if (Input.GetKeyDown(KeyCode.S)) { int i = 300 - createBall.BallActive(); SaveData(i); Debug.Log("セーブしました。"); } //if (Input.GetKeyDown(KeyCode.D)) //{ // BallCreateNum = LoadData(); //} }