Example #1
0
    // Update is called once per frame
    void Update()
    {
        int count = script.BallActive();

        Debug.Log(count);
        count = 300 - count;
        Debug.Log(count);
        Count.text = /*"ボール数\n" +*/ count.ToString();
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (SceneSystem.start == true)
        {
            BallCreateNum     = SceneSystem.StartBall;
            SceneSystem.start = false;
        }

        if (SceneSystem.Continued == true)
        {
            BallCreateNum         = SceneSystem.LoadBallNum;
            SceneSystem.Continued = false;
        }


        if (BallCreateNum > 0)
        {
            Debug.Log(BallCreateNum);
            createBall.num += BallCreateNum;
            Debug.Log(createBall.num);
            BallCreateNum = 0;
        }

        Score(300 - createBall.BallActive());
        if (transition == true)
        {
            TransitionGame();
        }
        if (Input.GetKeyDown(KeyCode.S))
        {
            int i = 300 - createBall.BallActive();
            SaveData(i);
            Debug.Log("セーブしました。");
        }


        //if (Input.GetKeyDown(KeyCode.D))
        //{
        //    BallCreateNum = LoadData();
        //}
    }