//daat99.ResourceHelper.AddTailorResources(this);
        public static void AddTailorResources(CraftSystem system)
        {
            bool first = true;

            foreach (ResourceData data in Resources)
            {
                if (data.ResourceType == CraftResourceType.Leather)
                {
                    if (first)
                    {
                        system.SetSubRes(data.ItemType, data.Name);
                        first = false;
                    }
                    system.AddSubRes(data.ItemType, data.Name, data.MinSkill, data.CantCraftMessage);
                }
            }
        }