Exemplo n.º 1
0
        public double GetSuccessChance(Mobile from, Type typeRes, CraftSystem craftSystem, bool gainSkills,
                                       ref bool allRequiredSkills)
        {
            double minMainSkill = 0.0;
            double maxMainSkill = 0.0;
            double valMainSkill = 0.0;

            allRequiredSkills = true;

            for (int i = 0; i < m_arCraftSkill.Count; i++)
            {
                CraftSkill craftSkill = m_arCraftSkill.GetAt(i);

                double minSkill = craftSkill.MinSkill;
                double maxSkill = craftSkill.MaxSkill;
                double valSkill = from.Skills[craftSkill.SkillToMake].Value;

                if (valSkill < minSkill)
                {
                    allRequiredSkills = false;
                }

                if (craftSkill.SkillToMake == craftSystem.MainSkill)
                {
                    minMainSkill = minSkill;
                    maxMainSkill = maxSkill;
                    valMainSkill = valSkill;
                }

                if (gainSkills) // This is a passive check. Success chance is entirely dependant on the main skill
                {
                    from.CheckSkill(craftSkill.SkillToMake, minSkill, maxSkill);
                }
            }

            double chance;

            if (allRequiredSkills)
            {
                chance = craftSystem.GetChanceAtMin(this) + (valMainSkill - minMainSkill) /
                         (maxMainSkill - minMainSkill) * (1.0 - craftSystem.GetChanceAtMin(this));
            }
            else
            {
                chance = 0.0;
            }

            if (allRequiredSkills && valMainSkill == maxMainSkill)
            {
                chance = 1.0;
            }

            return(chance);
        }