/// <summary>
    /// Method called by Coroutine to start a RegularGameMode Mode round.  If hasTimer is true then we call StartTimer on our CountdownTimer Class, and we
    /// pass the amount of time that should be on the clock.  Then we change the boolean "gameHasStarted" which will remain true until round end.
    /// </summary>
    /// <param name="hasTimer"></param>
    /// <param name="gameTime"></param>
    private void StartRegularModeGame(bool hasTimer, float gameTime)
    {
        //if hasTimer is true... (in Regular mode it should be false, so the following code block will not be run... (it'll pick up at "roundTimer.DisableTimerText();") **(Regular mode does not)
        if (hasTimer)
        {
            //this should not happen in Regular mode....
            roundTimer.StartTimer(gameTime);
        }
        //now we call roundTimer.DisableTimerText (Note:This should only remove timer in Regular mode (because timer is not set(it should remove the timer display text)
        roundTimer.DisableTimerText();

        //now we set the gameHasStarted boolean to true! Game is Starting!!!
        gameHasStarted = true;
    }