/// <summary> /// Method called by Coroutine to start a RegularGameMode Mode round. If hasTimer is true then we call StartTimer on our CountdownTimer Class, and we /// pass the amount of time that should be on the clock. Then we change the boolean "gameHasStarted" which will remain true until round end. /// </summary> /// <param name="hasTimer"></param> /// <param name="gameTime"></param> private void StartRegularModeGame(bool hasTimer, float gameTime) { //if hasTimer is true... (in Regular mode it should be false, so the following code block will not be run... (it'll pick up at "roundTimer.DisableTimerText();") **(Regular mode does not) if (hasTimer) { //this should not happen in Regular mode.... roundTimer.StartTimer(gameTime); } //now we call roundTimer.DisableTimerText (Note:This should only remove timer in Regular mode (because timer is not set(it should remove the timer display text) roundTimer.DisableTimerText(); //now we set the gameHasStarted boolean to true! Game is Starting!!! gameHasStarted = true; }