private void StopInteraction() { dialog.StopConversation(); inConversation = false; GameObject[] gifts = currConversation.GetGifts(); if (gifts != null && gifts.Length > 0) { body.AddItemInventory(gifts); } currConversation.TimesTalked++; }
private void StopInteraction() { dialog.StopConversation(); inConversation = false; GameObject[] gifts = currConversation.GetGifts(); if (gifts != null && gifts.Length > 0) { body.AddItemInventory(gifts); } currConversation.TimesTalked++; }