Exemplo n.º 1
0
        private void Awake()
        {
            _death      = _initializeGame.gameObject.GetComponent <DeathSLA>();
            _controlSLA = _initializeGame.gameObject.GetComponent <ControlSLA>();

            SyncPlayerManager.onInitializePlayers += InitializePlayers;
            SyncPlayerManager.onSpawnPlayers      += SpawnPlayers;
            SyncPlayerManager.onPlayerDeath       += PlayerDeath;
            SyncPlayerManager.onUpdatePlayers     += UpdatePlayers;

            SyncGameManager.onCountdown    += Countdown;
            SyncGameManager.onPrepareLevel += PrepareLevel;
            SyncGameManager.onStartLevel   += StartLevel;
            SyncGameManager.onHidePanels   += HidePanels;
        }