private void Awake() { _death = _initializeGame.gameObject.GetComponent <DeathSLA>(); _controlSLA = _initializeGame.gameObject.GetComponent <ControlSLA>(); SyncPlayerManager.onInitializePlayers += InitializePlayers; SyncPlayerManager.onSpawnPlayers += SpawnPlayers; SyncPlayerManager.onPlayerDeath += PlayerDeath; SyncPlayerManager.onUpdatePlayers += UpdatePlayers; SyncGameManager.onCountdown += Countdown; SyncGameManager.onPrepareLevel += PrepareLevel; SyncGameManager.onStartLevel += StartLevel; SyncGameManager.onHidePanels += HidePanels; }